Disruptive Technologies: The Convergence of New Paradigms in Architecture

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Through a series of highly speculative contributions by both leading and highly acclaimed practitioners and theorists, this book gives a new comprehensive overview of architectures’ most recent practical and theoretical developments.

While a few chapters are mostly dedicated to a historical analysis of how we got to experience a new technological reality in architecture and beyond, all chapters including the most forward looking, have in common their rigorous understanding of history as a pool of radical experiments, whether one speaks of the history of architecture, or of sociology, technology, and science.

Disruptive Technologies: The Convergence of New Paradigms in Architecture is required reading for anybody student, practitioner, and educator who wants to do serious research in architecture and all disciplines dealing with the shaping of our environment, beyond the important but restricted domain of computational architectural design.

Additional multimedia content via app: download the SN More Media app for free, scan a link with play button and access to the Additional Contents directly on your smartphone or tablet.

Author(s): Philippe Morel, Henriette Bier
Series: Springer Series in Adaptive Environments
Publisher: Springer
Year: 2023

Language: English
Pages: 196
City: Cham

Preface
Contents
About the Editors
Part I Robotics and AI in Architecture
1 Implications of Robotics and AI in Architecture
References
2 Bioptemes and Mechy Max Systems: Topological Imaginations of Adaptive Architecture
2.1 Introduction
2.2 Fitting Shapes—Activity Graphs
2.3 Misfit Hierarchies—Trees, Cascades, and Networks
2.4 Evolutionary Fit—Entailment Meshes
2.5 Conclusion
References
3 How Do We Want to Interact with Robotic Environments? User Preferences for Embodied Interactions from Pushbuttons to AI
3.1 Introduction
3.2 Related Work
Computer-Supported Cooperative Work
Robots that Work with Humans
Architectural Robotics
Shape-Changing Interfaces
3.3 Continuum Robot Surface Prototype
3.4 Physical Prototype In-Lab Study
Study Design
Procedure: Step-by-Step Study Protocol and Interview Questions
Qualitative Data Analysis and Results
3.5 Findings and Discussion
Insights for Robot Surface Interaction Design
Future Research
3.6 Conclusion
References
4 Design-to-Robotic-Production and -Operation for Activating Bio-Cyber-Physical Environments
4.1 Urban Context
4.2 Design-to-Robotic-Production and -Operation
D2RP
D2RO
Interaction Scenarios
Scaling up Scenarios
4.3 Discussion
References
5 Data-Driven Urban Design: Conceptual and Methodological Constructs for People-Oriented Public Spaces
5.1 Introduction
5.2 The Architecture Machine
5.3 Public Space, Urban Analytics and Placemaking
5.4 Experiments in Generative Urban Design and Placemaking
5.5 Current Research into Data-Driven Urban Place Studies
Environment Scanning
Pedestrian Data Collection
Pedestrian Tracking and Path Analysis
People Location Analysis
5.6 Discussion
Data-Driven Design Policies
Data-Driven Design Systems
Critical and Ethical Considerations Around Data-Driven Urban Design
5.7 Conclusions
References
Part II Architectural Intelligence, Machine and Human Learning
6 Architectural Intelligence, Machine, and Human Learning
References
7 Architectural Knowledge and Learning Algorithms
7.1 Introduction
7.2 Prosthetics
7.3 Architectural Computations: Perspective Machines and Code
7.4 Cryptographic Computation
7.5 Cyphers
7.6 Cyphers and Spatial Design
7.7 Conclusions
References
8 On Legibility: Machine Readable Architecture
8.1 Introduction
8.2 Machine Readability
8.3 Architectural Readability
8.4 Measuring Architectural Language
8.5 Temporary States of Matter
8.6 Figuring Out Form
References
9 Where is Reality? Can You Show It to Me? Constructing Artificial Agency
9.1 Introduction
10 From Disruptions in Architectural Pedagogy to Disruptive Pedagogies for Architecture
10.1 Introduction
10.2 Disruption #1: The Architecture School
From the Centrally Located School to Deschooled Centers
10.3 Disruption #2: The Architecture Learner. From Author to Agent to Cyborg
10.4 Disruption #3: The Architectural Project. Reintroducing Concepts and Concerns
References
Part III Cyber-Urban Integration, Tectonism, and Disruptions
11 Cyber-Urban Integration, Tectonism, and Disruptions
11.1 Introduction
Notes
12 Cyber-Urban Integration
12.1 Architecture’s Core Competency: The Four Architectural Projects
12.2 A New Life in a New Industrial System
12.3 Pro-active Intelligent Environments
12.4 Expanding Agent-Based Parametric Semiology
12.5 The Delayed Advent of Cyberspace
12.6 The Design of Cyber-Urban Incubators
Notes
13 Democratising Tectonism: High Performance Geometry for Mass-Customisation of Virtual and Physical Spaces
13.1 Democratising Impactful Digital Design and Construction
Architectural Geometry, Tectonism and the Metaverse
Architectural Geometry, Games, and Governance Technology
A Technological Thesis Borne from Practice and Collaboration
13.2 Spatial Technology Stack
13.3 Professionally Generated Content
Benefits of Spatial Technology Stack
Critical Constraints of Professionally Generated Content
13.4 User Generated Content and Professionally Generated Content
Aesthetic and Technical Considerations
Trends Toward Industry Alignment of STS
State of UGC
Benefits of STS in UGC
13.5 Discussion and Outlook
References
14 Why Disruptive Business Models are Inseparable from Disruptive Technologies
References