Design Thinking for Tech: Solving Problems and Realizing Value in 24 Hours

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In just 24 lessons of one hour or less, Design Thinking for Tech helps you inject techniques and exercises into your projects using the same systematic and creative process that designers have used for years. Anderson walks you through a simple four-phase Design Thinking model, showing how to loop back, keep learning, and continuously refine your work. Youll start by understanding the essential what, how, when, why, and who of Design Thinking. Next, youll use core Design Thinking techniques to understand the big picture, focus on your most critical problems, think more creatively about them, take the next best steps toward problem resolution and value creation, and along the way rapidly iterate for progress. Every lesson builds on what youve already learned, with exercises crafted to deliver directly relevant experience. Regardless of your role in the world of technology, youll learn how to supercharge success for any tech-related project, business initiative, or digital transformation. Learn how to...[b][/b] Apply a simple four-phased Design Thinking model in team and individual settings Inject game-changing methods into the project lifecycle Gain crucial big picture insights into how a situation has evolved over time Build and maintain healthier, more resilient teams Reskill teams to deliver greater business, functional, and technical impact Set and manage realistic expectations through a 360° view of your stakeholders Connect, communicate, and empathize with the right people at the right time Liberate the ideas trapped in your head so you can explore them deeply with others Think divergently, expand creativity, and work through uncertainty Navigate problems to quickly arrive at potential solutions Deliver incremental yet real value to people who desperately need it Start small to deliver greater value at velocity Improve how you approach and manage change

Author(s): George W. Anderson
Publisher: Pearson
Year: 2023

Language: English
Commentary: Final Release
Pages: 448

Contents at a Glance
1 Foreword
2 Preface
3 Prologue
4 PART I: Design Thinking Basics
1 HOUR 1 Design Thinking Explained
2 HOUR 2 A Design Thinking Model for Tech
3 HOUR 3 Design Thinking for Small Audiences
4 HOUR 4 Resilient and Sustainable Teams
5 HOUR 5 Visible and Visual Teamwork
6 PART II: Understanding Broadly
1 HOUR 6 Understanding the Lay of the Land
2 HOUR 7 Connecting with the Right People
3 HOUR 8 Learning and Empathizing
4 HOUR 9 Identifying the Right Problem
5 PART III: Thinking Differently
1 HOUR 10 Introduction to Thinking Differently
2 HOUR 11 Guardrails for Thinking Creatively
3 HOUR 12 Exercises for Increasing Creativity
4 HOUR 13 Exercises for Reducing Uncertainty
5 HOUR 14 Thinking for Problem Solving
6 PART IV: Delivering Value
1 HOUR 15 Cross-Teaming and Communicating for Outcomes
2 HOUR 16 Prototyping and Solutioning by Doing
3 HOUR 17 Solutioning Small and Fast
4 HOUR 18 Delivering Value at Velocity
5 PART V: Iterating for Progress
1 HOUR 19 Testing for Validation
2 HOUR 20 Feedback for Continuous Improvement
3 HOUR 21 Deploying for Progress
4 HOUR 22 Operating at Scale
5 HOUR 23 Making Change Sticky
6 HOUR 24 Design Thinking for Project Velocity
7 APPENDIX A Case Study Quiz Answers
8 APPENDIX B Summary of Design Thinking Techniques and Exercises
9 APPENDIX C Design Thinking in Action (by the Hour)
10 References
11 Index