Critical Game Theory: Humanistic and Radical Alternatives to the Mainstream

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The models in mainstream game theory generally assume that actors act according to a single, consistent utility function. Empirical studies, common sense, and humanistic wisdom all suggest that that assumption is too simple. This book starts with an assumption that actors are controlled by diverse, inconsistent forces and demonstrates that introducing this level of complexity allows for the creation of critical game theory models that can help to attain new insights into nature, human nature, human institutions, and human behavior. The book begins with an evolutionary, or Evo, model in which the players have concerns for the other player as well as egoistic interests. Part I analyzes the Prisoner’s Dilemma using a literary, or Lit, model in which the players have entropic, or Entro, masochistic and sadistic drives as well as altruistic and egoistic ones. Part II suggests that the Lit model opens the door to a “where Entro is, let Evo be” critical perspective on politics. Part III considers how core stories in mainstream game theory can be usefully supplemented and deepened by critical models and reflects on possible futures for critical game theory. The discussion of games and subgames includes poems as well as matrices, in pursuit of a mode of presentation that respects the complex, simultaneously humanistic and scientific qualities of critical game theory. The vision of critical game theory advanced in the book will be of significant interest to researchers in an array of theoretical and applied disciplines, including but not limited to literature, psychology, political science, economics, computer science, ethics, business ethics, law, and law and economics.

Author(s): Wayne Eastman
Series: Routledge Advances in Game Theory
Edition: 1
Publisher: Routledge
Year: 2023

Language: English
Pages: 240

Dedication
Contents
Acknowledgements
Prelude: Lit, Evo, and Econ
1 Egoism and Altruism
Part I: The Prisoner’s Dilemma Reimagined
2 Lit and its Laws
3 Symmetry: We Are the Same
4 One of Us Is Self-Oriented, One of Us Is Other-Oriented
5 One of Us Is Evo, One of Us Is Entro
6 We Are Opposed
Part II: Radicalism Reimagined
7 Where Entro Is, Let Evo Be
8 American Unfreedom
9 Unser Ding
10 The President of the World
11 Neuropolitics
Part III: The Contribution of Critical Game Theory
12 What Critical Game Theory Adds to Mainstream Game Theory
13 Critical Game Theory and Different Disciplines
Appendix A: How the Four Temperaments Model and the Lit Model Classify Games
Appendix B: The Social Gene Versus the Selfish Gene
Appendix C: The Goodish Player Versus the Nash Player
Appendix D: Comparing Lit and Four Temperaments Stories
Appendix E: Maso, Sado, and Altru Drives as Ways to Measure Ego Preference Intensity
Sources
Index