Computer Science: An Overview, Global Edition

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For the Introduction to Computer Science course.

 

A broad exploration of computer science–with the depth needed to understand concepts

Computer Science: An Overview provides a bottom-up, concrete-to-abstract foundation that students can build upon to see the relevance and interrelationships of future computer science courses. Its comprehensive coverage and clear language are accessible to students from all backgrounds, encouraging a practical and realistic understanding.

 

More than 1,000 questions and exercises, Chapter Review Problems, and Social Issues questions reinforce core concepts. The 13th Edition continues its focus on Python to provide programming tools for exploration and experimentation. A new full-color design reflects the use of color in most modern programming interfaces to aid the programmer’s understanding of code. Syntax coloring is now used more effectively for clarifying code and pseudocode segments in the text, and many figures and diagrams are now rendered more descriptively.

 


 

Author(s): Glenn Brookshear, Dennis Brylow
Edition: 13
Publisher: Pearson
Year: 2020

Language: English
Commentary: True PDF
Pages: 736

Front Cover
Title Page
Copyright Page
Dedication Page
Contents
Preface Page
Acknowledgment Page
Chapter 0 Introduction
0.1 The Role of Algorithms
0.2 The History of Computing
0.3 An Outline of Our Study
0.4 The Overarching Themes of Computer Science
Chapter 1 Data Storage
1.1 Bits and Their Storage
1.2 Main Memory
1.3 Mass Storage
1.4 Representing Information as Bit Patterns
1.5 The Binary System
1.6 Storing Integers
1.7 Storing Fractions
1.8 Data and Programming
1.9 Data Compression
1.10 Communication Errors
Chapter 2 Data Manipulation
2.1 Computer Architecture
2.2 Machine Language
2.3 Program Execution
2.4 Arithmetic/Logic Instructions
2.5 Communicating with Other Devices
2.6 Programming Data Manipulation
2.7 Other Architectures
Chapter 3 Operating Systems
3.1 The History of Operating Systems
3.2 Operating System Architecture
3.3 Coordinating the Machine’s Activities
3.4 Handling Competition Among Processes
3.5 Security
Chapter 4 Networking and the Internet
4.1 Network Fundamentals
4.2 The Internet
4.3 The World Wide Web
4.4 Internet Protocols
4.5 Simple Client Server
4.6 Cybersecurity
Chapter 5 Algorithms
5.1 The Concept of an Algorithm
5.2 Algorithm Representation
5.3 Algorithm Discovery
5.4 Iterative Structures
5.5 Recursive Structures
5.6 Efficiency and Correctness
Chapter 6 Programming Languages
6.1 Historical Perspective
6.2 Traditional Programming Concepts
6.3 Procedural Units
6.4 Language Implementation
6.5 Object‐Oriented Programming
6.6 Programming Concurrent Activities
6.7 Declarative Programming
Chapter 7 Software Engineering
7.1 The Software Engineering Discipline
7.2 The Software Life Cycle
7.3 Software Engineering Methodologies
7.4 Modularity
7.5 Tools of the Trade
7.6 Quality Assurance
7.7 Documentation
7.8 The Human‐Machine Interface
7.9 Software Ownership and Liability
Chapter 8 Data Abstractions
8.1 Basic Data Structures
8.2 Related Concepts
8.3 Implementing Data Structures
8.4 A Short Case Study
8.5 Customized Data Types
8.6 Classes and Objects
8.7 Pointers in Machine Language
Chapter 9 Database Systems
9.1 Database Fundamentals
9.2 The Relational Model
9.3 Object‐Oriented Databases
9.4 Maintaining Database Integrity
9.5 Traditional File Structures
9.6 Data Mining
9.7 Social Impact of Database Technology
Chapter 10 Computer Graphics
10.1 The Scope of Computer Graphics
10.2 Overview of 3D Graphics
10.3 Modeling
10.4 Rendering
10.5 Dealing with Global Lighting
10.6 Animation
Chapter 11 Artificial Intelligence
11.1 Intelligence and Machines
11.2 Perception
11.3 Reasoning
11.4 Additional Areas of Research
11.5 Artificial Neural Networks
11.6 Robotics
11.7 Considering the Consequences
Chapter 12 Theory of Computation
12.1 Functions and Their Computation
12.2 Turing Machines
12.3 Universal Programming Languages
12.4 A Noncomputable Function
12.5 Complexity of Problems
12.6 Public‐Key Cryptography
Appendixes
A ASCII
B Circuits to Manipulate Two’s Complement Representations
C Vole: A Simple Machine Language
D High‐Level Programming Languages
E The Equivalence of Iterative and Recursive Structures
F Answers to Questions & Exercises
Index
Back Cover