Composing Music for Games is a guidebook for launching and maintaining a successful career as a video game composer. It offers a pragmatic approach to learning, intensified through challenging project assignments and simulations. Author Chance Thomas begins with the foundation of scoring principles applicable to all media, and then progresses serially through core methodologies specific to video game music. This book offers a powerful blend of aesthetic, technique, technology and business, which are all necessary components for a successful career as a video game composer.
Author(s): Chance Thomas
Edition: 1
Publisher: CRC Press
Year: 2015
Language: English
Pages: 376
City: Boca Raton, FL
Tags: Music; Music Composition; Music Production; Music Implementation; Music Design; Games; Games Music Techniques
Cover
Half Title
Title Page
Table of Contents
Copyright Page
Dedication
PERSPECTIVE
CHAPTER 0: THE LANGUAGE OF MUSIC SCORING
PRINCIPLES
CHAPTER 1: TIMELESS PRINCIPLES OF MUSIC SCORING
CHAPTER 2: DISTINGUISHING PRINCIPLES OF VIDEO GAME SCORING
CHAPTER 3: APPLIED PRINCIPLES IN MUSIC DESIGN
TECHNIQUES
CHAPTER 4: BASIC MUSIC SCORING TECHNIQUES FOR GAMES
CHAPTER 5: ADVANCED MUSIC SCORING TECHNIQUES FOR GAMES
PROCESSES
CHAPTER 6: THE PROCESS OF MUSIC COMPOSITION
CHAPTER 7: THE PROCESS OF MUSIC PRODUCTION
CHAPTER 8: THE PROCESS OF MUSIC IMPLEMENTATION
BUSINESS
CHAPTER 9: TUNING UP FOR BUSINESS
CHAPTER 10: HUNTING AND GATHERING
CHAPTER 11: MONEY MATTERS
CHAPTER 12: LIFESTYLE MANAGEMENT
BUSINESS
CHAPTER 13: DISRUPTIVE INNOVATION
CHAPTER 14: CONTEMPORARY VANGUARDS
CHAPTER 15: CAREER PHILANTHROPY
APPENDAGES
ACKNOWLEDGMENTS
ABOUT THE AUTHOR
IMAGE CREDITS
INDEX