Character Development and Storytelling for Games

This document was uploaded by one of our users. The uploader already confirmed that they had the permission to publish it. If you are author/publisher or own the copyright of this documents, please report to us by using this DMCA report form.

Simply click on the Download Book button.

Yes, Book downloads on Ebookily are 100% Free.

Sometimes the book is free on Amazon As well, so go ahead and hit "Search on Amazon"

Author(s): Lee Sheldon
Series: Game Development Series
Edition: 1

Language: English

Character.Development.And.Storytelling.For.Games
Cover
Acknowledgments
About the Author
Contents
Introduction
Part I Background
Chapter 1 Myths and Equations
Chapter 2 The Story Remains the Same
Part II Creating Characters
Chapter 3 Respecting Characters
Chapter 4 Character Roles
Chapter 5 Character Traits
Chapter 6 Character Encounters
Part III Telling the Story
Chapter 7 Once Upon a Time
Chapter 8 Respecting Story
Chapter 9 Bringing the Story to Life
Chapter 10 Games: Charting New Territory
Chapter 11 Story Chiropractics
Chapter 12 Editing
Chapter 13 The Roots of a New Storytelling
Chapter 14 Modular Storytelling
Part IV Games People Play
Chapter 15 Game Types
Chapter 16 Game Genres
Chapter 17 Console Games
Chapter 18 Bringing Virtual Worlds to Life
Chapter 19 Enabling Story in Virtual Worlds
Part V Reflections
Chapter 20 The Responsible Writer
Part VI Appendices
Appendix A Opinionated Bibliography
Appendix B Developer Primer on Building Writing Teams
INDEX