C++ Initialization Story: A Guide Through All Initialization Options and Related C++ Areas

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Initialization in C++ is a hot topic! The internet is full of discussions about best practices, and there are even funny memes on that subject. The situation is not surprising, as there are more than a dozen ways to initialize a simple integer value, complex rules for the auto-type deduction, data members, and object lifetime nuances. And here comes the book. Throughout this text, you will learn practical options to initialize various categories of variables and data members in Modern C++. More specifically, this text teaches multiple types of initialization, constructors, non-static data member initialization, inline variables, designated initializers, and more. Additionally, you’ll see the changes and new techniques from C++11 to C++20 and lots of examples to round out your understanding. Learn C++ from the perspective of C++ Initialization! The plan is to explain most (if not all) parts of initialization, learn lots of excellent C++ techniques, and see what happens under the hood. The goal of this book is to equip you with the following knowledge: Explain rules about object initialization, including regular variables, data members, and non-local objects. How to implement special member functions (constructors, destructors, copy/move operations) and when they are helpful. How to efficiently initialize non-static data members using C++11 features like non-static data member initialization, inheriting, and delegating constructors. How to streamline working with static variables and static data members with inline variables from C++17. How to work with container-like members, non-copyable data members (like `const` data members) or move-able only data members, or even lambdas. What is an aggregate, and how to create such objects with designated initializers from C++20. The book contains 14 chapters in the following structure: Chapters 1 to 5 create a foundation for the rest of the book. They cover basic initialization rules, constructors, destructors, and the basics of data members. Chapter 6 is a short quiz on constructors. You can check your knowledge from the first "part" of the book. Chapter 7 on Type deduction - auto, decltype, AAA and more. Chapter 8 describes Non-static Data Member Initialization (NSDMI), a powerful feature from C++11 that improves how we work with data members. At the end of the chapter, you can solve a few exercises. Chapter 9 discusses how to initialize container-like data members. Chapter 10 contains information about non-regular data members and how to handle them in a class. You'll learn about const data members, unique_ptr as a data member, and references. Chapter 11 describes static non-local variables, static objects, various storage duration options, inline variables from C++17, and constinit from C++20. Chapter 12 moves to C++20 and describes Designated Initializers, a handy feature based on similar thing from the C language. Chapter 13 shows various techniques like passing strings into constructors, strong typing, CRTP class counter, Copy and swap idiom, self-registering types more. Chapter 14 is the final quiz with questions from the whole book. And there are two appendices: Appendix A - a handy guide about rules for compiler-generated special member functions. Appendix B - answers to quizzes and exercises. Most sections are completed, but I'm still working on filling two chapters and polishing the quality. Who is this book for? The book is intended for beginner/intermediate C++ programmers who want to learn various aspects of initialization in Modern C++ (from C++11 to C++20). You should know at least some of the basics of creating and using custom classes. This text is also helpful for experienced programmers who know older C++ standards and want to move into C++17/C++20.

Author(s): Bartłomiej Filipek
Edition: 1
Publisher: Leanpub
Year: 2022

Language: English
Commentary: This book is 100% complete. Last updated on 2022-12-23
Pages: 275
City: Cracow
Tags: C++17; C++20; C++ Programming Language; C++ Initialization; Constructor Initialization; Copy Initialization; Move Initialization; Copy and Move Operations; Type Deduction and Initialization; Data Member Initialization; Non-Static Data Member Initialization; Aggregates and Designated Initializers

Table of Contents
About the Book
Why should you read this book?
Learning objectives
The structure of the book
Who is this book for?
Prerequisites
Reader feedback & errata
Example code
Code license
Formatting
Special sections
About the Author
Acknowledgements
Revision History
Local Variables and Simple Types
Starting with simple types
Setting values to zero
Initialization with aggregates
Default data member initialization
Summary
Initialization With Constructors
A simple class type
Basics of constructors
Body of a constructor
Adding constructors to DataPacket
Compiler-generated default constructors
Explicit constructors and conversions
Difference between direct and copy initialization
Implicit conversion and converting constructors
Constructor summary
Copy and Move Operations
Copy constructor
Move constructor
Distinguishing from assignment
Adding debug logging to constructors
Trivial classes and user-provided default constructors
Delegating and Inheriting Constructors
Delegating constructors
Limitations
Inheritance
Inheriting constructors
Destructors
Basics
Objects allocated on the heap
Destructors and data members
Virtual destructors and polymorphism
Partially created objects
A compiler-generated destructor
Summary and use cases
Type Deduction and Initialization
Deduction with auto
Rules for auto type deduction
Deduction with decltype
Printing type info
Structured bindings in C++17
Lifetime extension, references, and loops
Almost Always Auto
Summary
Quiz from Chapters 1…6
Non-Static Data Member Initialization
How it works
Investigation
Experiments
Other forms of NSDMI
Copy constructor and NSDMI
Move constructor and NSDMI
C++14 changes
C++20 changes
Limitations of NSDMI
NSDMI: Advantages and Disadvantages
NSDMI summary
Containers as Data Members
The basics
Using std::initializer list
Example implementation
The cost of copying elements
Some inconvenience - non-copyable types
More options (advanced)
Summary
Non-regular Data Members
Constant non-static data members
Pointers as data members
Smart pointers as data members
References as data members
Summary
Non-local objects
Storage duration and linkage
Initialization of non-local static objects
constinit in C++20
Static variables in a function scope
About static data members
Motivation for inline variables
Global inline variables
constexpr and inline variables
Summary
Aggregates and Designated Initializers in C++20
Aggregates in C++20
The basics of Designated Initializers
Rules
Advantages of designated initialization
Examples
Summary
Techniques and Use Cases
Using explicit for strong types
Best way to initialize string data members
Reducing extra copies through emplace and in_place
The copy and swap idiom
CRTP class counter
Several initialization types in one class
Meyer's Singleton and C++11
Factory with self-registering types and static initialization
Summary
The Final Quiz And Exercises
Exercises
Appendix A - Rules for Special Member Function Generation
The diagram
Rules
Appendix B - Quiz and Exercises Answers
The quiz from chapters 1…6
The final quiz
Solution to the first coding problem, NSDMI
Solution to the second coding problem, NSDMI
Solution to the third coding problem, inline
Solution to the fourth coding problem, fix code
References