Beginning Android Games

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Beginning Android Games, Second Edition offers everything you need to join the ranks of successful Android game developers, including Android tablet game app development considerations. You'll start with game design fundamentals and programming basics, and then progress toward creating your own basic game engine and playable game apps that work on Android and earlier version compliant smartphones and now tablets. This will give you everything you need to branch out and write your own Android games. The potential user base and the wide array of available high-performance devices makes Android an attractive target for aspiring game developers. Do you have an awesome idea for the next break-through mobile gaming title? Beginning Android Games will help you kick-start your project. This book will guide you through the process of making several example game apps using APIs available in new Android SDK and earlier SDK releases for Android smartphones and tablets: The fundamentals of game development and design suitable for Android smartphones and tablets The Android platform basics to apply those fundamentals in the context of making a game, including new File Manager system and better battery life management The design of 2D and 3D games and their successful implementation on the Android platform This book lets developers see and use some Android SDK Jelly Bean; however, this book is structured so that app developers can use earlier Android SDK releases. This book is backward compatible like the Android SDK.Provides information on creating a variety of game applications for the Android platform.

Author(s): Mario Zechner, Robert Green
Edition: 2nd
Publisher: Apress
Year: 2012

Language: English
Pages: 706
City: New York

An Android in Every Home --
First Steps with the Android SDK --
Game Development 101 --
Android for Game Developers --
An Android Game Development Framework --
Mr. Nom Invades Android --
OpenGL ES: A Gentle Introduction --
2D Game Programming Tricks --
Super Jumper: A 2D OpenGL ES Game --
OpenGL ES: Going 3D --
3D Programming Tricks --
Android Invaders: The Grand Finale --
Going Native with the NDK --
Marketing and Monetizing --
Publishing Your Game --
What's Next?