Become a Competent Music Producer in 365 Days

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Become a Competent Music Producer in 365 Days is a comprehensive, step-by-step guide to the fundamentals of music-production. Over the course of a year, this book takes the reader through ten chapters covering mixing, equalization, compression, reverb, delay and modulation, automation, vocals, synthesis, and mastering.

To combat the patchy nature of ‘fast’ online content, this book provides an accessible and easily digestible course. Each chapter is broken down into daily readings and tasks, so that each topic can be fully explored, understood, and implemented before moving onto the next, with a range of online video tutorials that offer useful companion material to the book.

Become a Competent Music Producer in 365 Days is an ideal introduction for beginners of all backgrounds, and students in further and higher education music-production classes, as well as aspiring professionals, hobbyists, and self-taught producers, who wish to have a thorough grasp on all the fundamental topics that any experienced music producer should know.

Author(s): Sam George
Edition: 1
Publisher: Focal Press
Year: 2023

Language: English
Pages: 226

Cover
Half Title
Endorsements
Title
Copyright
Contents
Preface
Acknowledgements
1 Balancing a mix
Day 1 – Welcome
Day 2 – Balancing a mix
Day 3 – Why is balancing a mix so overlooked?
Day 4 – SPL vs. perceived loudness
Day 5 – 24-bit
Day 6 – Reference tracks
Day 7 – What is gain staging?
Day 8 – Normalising region gain
Day 9 – Pre-fader metering
Day 10 – Phase cancellation
Day 11 – Bottom-up mixing
Day 12 – Top-down mixing
Day 13 – The clockface technique
Day 14 – Mono compatibility
Day 15 – The VU meter trick
Day 16 – Balancing vocals
Day 17 – The mixing hierarchy
Day 18 – A singular focal point
Day 19 – The rule of four
Day 20 – The pink noise technique
Day 21 – Loudest fi rst
Day 22 – Set a timer
Day 23 – Leave your busses
Day 24 – Watch your meters
Day 25 – Split them up
Day 26 – FFT metering
Day 27 – Metering checklist
Day 28 – Unit summary
Checklist
Further reading
2 Panning a mix
Day 1 – Panning a mix
Day 2 – Know your pan pots
Day 3 – From whose perspective are you mixing?
Day 4 – Kick and snare
Day 5 – Overheads and rooms
Day 6 – Hi-hats
Day 7 – Toms
Day 8 – Bass
Day 9 – Guitars
Day 10 – Synths and keys
Day 11 – Horns, wind, and strings
Day 12 – Vocals
Day 13 – The LCR technique
Day 14 – Low-frequency panning
Day 15 – Double-tracked guitars
Day 16 – Complementary panning
Day 17 – Snare on- or off-centre?
Day 18 – Narrow verses, wide choruses
Day 19 – Automating movement
Day 20 – Checking mono compatibility
Day 21 – Consider the club
Day 22 – Crosstalk
Day 23 – Don’t overload one side
Day 24 – Recreating a vintage vibe
Day 25 – Less is more
Day 26 – Orchestral panning 1
Day 27 – Orchestral panning 2
Day 28 – Unit summary
Checklist
Further reading
3 EQ
Day 1 – Applying EQ
Day 2 – Fundamentals and overtones
Day 3 – Defining frequency bands
Day 4 – Different types of equalisers
Day 5 – Anatomy of an EQ 1
Day 6 – Anatomy of an EQ 2
Day 7 – Subtractive/corrective EQ
Day 8 – Additive/creative EQ
Day 9 – EQ can’t fix a poor recording
Day 10 – Have intent
Day 11 – Learn the frequency spectrum
Day 12 – Use an EQ chart
Day 13 – The big four: Remove the gross stuff
Day 14 – The big four: Enhance the good stuff
Day 15 – The big four: Make things sound different
Day 16 – The big four: Create space
Day 17 – Don’t be fooled by volume
Day 18 – Small for natural, large for unnatural
Day 19 – Prioritise cuts
Day 20 – Don’t EQ in solo
Day 21 – Small changes add up
Day 22 – Subtle with stock, bold with analogue
Day 23 – Don’t obsess over plugin order
Day 24 – Remove the mud
Day 25 – EQ in mono
Day 26 – Dynamic EQ
Day 27 – How do you pick your EQ?
Day 28 – Unit summary
Checklist
Further reading
4 Compression
Day 1 – What is compression?
Day 2 – Compressor anatomy: Ratio
Day 3 – Compressor anatomy: Threshold
Day 4 – Compressor anatomy: Attack and release
Day 5 – Compressor anatomy: Knee and make-up gain
Day 6 – The four analogue architectures: VCA
Day 7 – The four analogue architectures: Optical
Day 8 – The four analogue architectures: FET
Day 9 – The four analogue architectures: Variable Mu
Day 10 – Use one compressor to learn
Day 11 – What comes first: Compression or EQ?
Day 12 – Don’t compress just because you can
Day 13 – Parallel compression is the best of both
Day 14 – Matching input and output levels accurately
Day 15 – Avoid presets and solo
Day 16 – Stacking compressors
Day 17 – Compressing low end
Day 18 – The extreme-threshold technique
Day 19 – Don’t kill the transients
Day 20 – A little here, a little there
Day 21 – The right compressor for the job
Day 22 – Don’t be fooled by volume
Day 23 – Complementing compression with transient enhancement
Day 24 – Sidechain compression
Day 25 – Sidechain EQ
Day 26 – Colouring your sound
Day 27 – Multiband compression
Day 28 – Unit summary
Checklist
Further reading
5 Reverb
Day 1 – What is reverb?
Day 2 – Why do you need reverb?
Day 3 – What does reverb do?
Day 4 – Different types of reverb: Hall
Day 5 – Different types of reverb: Chamber
Day 6 – Different types of reverb: Room
Day 7 – Different types of reverb: Plate
Day 8 – Different types of reverb: Spring
Day 9 – Different types of reverb: Convolution
Day 10 – Different types of reverb: Gated
Day 11 – Different types of reverb: Honourable mentions
Day 12 – Reverb parameters: Type, size, decay, and mix
Day 13 – Reverb parameters: Pre-delay, early refl ections, and diffusion
Day 14 – Eight steps to perfect reverb: Aux send or insert slot?
Day 15 – Eight steps to perfect reverb: Selecting reverb type
Day 16 – Eight steps to perfect reverb: Set your size
Day 17 – Eight steps to perfect reverb: Set your decay
Day 18 – Eight steps to perfect reverb: Set your pre-delay
Day 19 – Eight steps to perfect reverb: Set your early reflections
Day 20 – Eight steps to perfect reverb: Set your diffusion level
Day 21 – Eight steps to perfect reverb: Adjust the dry/wet/send amount
Day 22 – Top tips: Less is more
Day 23 – Top tips: Mono, stereo, or panned?
Day 24 – Top tips: Pre- or post-fader?
Day 25 – Top tips: Treat reverb like an instrument
Day 26 – Top tips: How many reverbs should you use?
Day 27 – The formula
Day 28 – Unit summary
Checklist
Further reading
6 Delay and modulation effects
Day 1 – What is delay in music-production?
Day 2 – Delay times
Day 3 – Primary delay types: Tape
Day 4 – Primary delay types: Analogue
Day 5 – Primary delay types: Digital
Day 6 – Delay subtypes: Slapback echo
Day 7 – Delay subtypes: Doubling echo
Day 8 – Delay subtypes: Looping
Day 9 – Delay subtypes: Multitap
Day 10 – Delay subtypes: Ping-pong
Day 11 – Delay subtypes: Dub
Day 12 – A reminder about phase
Day 13 – Modulated delay: Chorus
Day 14 – Modulated delay: Flanger
Day 15 – Modulated delay: Phaser
Day 16 – Top tips: Have an intention
Day 17 – Top tips: Be selective
Day 18 – Top tips: Work out your timing
Day 19 – Top tips: Leakage
Day 20 – Top tips: Processing delays
Day 21 – Top tips: Automation
Day 22 – Top tips: Create manual delays
Day 23 – Top tips: Flamming delays
Day 24 – Top tips: Panning delays
Day 25 – Top tips: Tempo-syncing
Day 26 – Top tips: Making sounds bigger/wider
Day 27 – Top tips: Enhance important things
Day 28 – Unit summary
Checklist
7 Automation
Day 1 – What is automation?
Day 2 – Automation modes
Day 3 – Automation types: Fades and curves
Day 4 – Automation types: Binary, step, and spike
Day 5 – Have intent!
Day 6 – Bouncing automation
Day 7 – Three stages: Problem-solve
Day 8 – Three stages: Flow
Day 9 – Three stages: Create
Day 10 – When should you automate?
Day 11 – Use No. 1: Levels
Day 12 – Use No. 2: Stereo width
Day 13 – Use No. 3: More automation, less compression
Day 14 – Use No. 4: Fix plosives and sibilance
Day 15 – Use No. 5: Increase plugin control
Day 16 – Use No. 6: Aux sends
Day 17 – Animate your transitions
Day 18 – Automate synth parameter changes
Day 19 – Emphasise drum fills
Day 20 – Tidy up
Day 21 – Accentuate vocals
Day 22 – Automate panning for sound design
Day 23 – Automate EQ
Day 24 – Make e-drums sound more natural
Day 25 – Tempo-synced automation effects
Day 26 – Automate your master buss
Day 27 – Automate your tempo
Day 28 – Unit summary
Checklist
8 Vocals
Day 1 – Vocals 101
Day 2 – Create space pockets
Day 3 – Open-back vs closed-back
Day 4 – Use a pop shield
Day 5 – Consider mike emulation
Day 6 – DSP-powered monitor effects
Day 7 – The proximity effect
Day 8 – Get your levels right
Day 9 – Get your mix right
Day 10 – Record everything!
Day 11 – Harmonies and layers
Day 12 – Gate post-recording
Day 13 – Loop and comp
Day 14 – Tuning and other modulation effects
Day 15 – Subtractive EQ
Day 16 – Consider the genre
Day 17 – Tone-shaping EQ
Day 18 – Compression
Day 19 – More compression
Day 20 – . . . and even more compression!
Day 21 – De-ess with care
Day 22 – Saturation and distortion
Day 23 – Don’t overdo reverb and delay
Day 24 – Pan backing vocals
Day 25 – Converting to MIDI
Day 26 – Vocal automation
Day 27 – Frequency allocation
Day 28 – Unit summary
Checklist
Further reading
9 Synthesis
Day 1 – Synthesis terrified me
Day 2 – What is a synthesiser?
Day 3 – Oscillators
Day 4 – Waveshapes
Day 5 – Combining oscillators
Day 6 – Tuning, unison, and voices
Day 7 – Filters
Day 8 – Amplifiers and envelopes
Day 9 – Modulation
Day 10 – LFOs
Day 11 – Other possible features
Day 12 – What makes a synth unique?
Day 13 – 1/10: Subtractive synthesis
Day 14 – 2/10: FM synthesis
Day 15 – 3/10: Sample-based synthesis
Day 16 – 4/10: Wavetable synthesis
Day 17 – 5/10: Vector synthesis
Day 18 – 6/10: Additive synthesis
Day 19 – 7/10: Spectral synthesis
Day 20 – 8/10: Physical modelling
Day 21 – 9/10: Granular synthesis
Day 22 – 10/10: West Coast synthesis
Day 23 – The main synth sounds
Day 24 – 20 top tips: 1–5
Day 25 – 20 top tips: 6–10
Day 26 – 20 top tips: 11–15
Day 27 – 20 top tips: 16–20
Day 28 – Unit summary
Further reading
10 Mastering
Day 1 – The dark art
Day 2 – Mixing vs mastering
Day 3 – A brief history
Day 4 – Preparing to master
Day 5 – Mix levels and compression
Day 6 – Loudness, the war, and penalties
Day 7 – The most important piece of gear is . . .
Day 8 – Don’t master your own tracks
Day 9 – Digital vs analogue
Day 10 – Optimising, not fixing
Day 11 – Good mastering preparation
Day 12 – The four stages of mastering: EQ
Day 13 – The four stages of mastering: Compression
Day 14 – The four stages of mastering: Limiting
Day 15 – The four stages of mastering: Metering
Day 16 – Using appropriate reference tracks
Day 17 – Trimming the start and end
Day 18 – Bouncing/rendering/exporting
Day 19 – Metadata
Day 20 – Beyond the essentials: Saturation
Day 21 – Beyond the essentials: Stereo enhancement
Day 22 – Beyond the essentials: Parallel processing
Day 23 – Beyond the essentials: Serial limiting
Day 24 – Adding reverb
Day 25 – Avoid ear fatigue
Day 26 – Stem mastering
Day 27 – Considering the medium and technical limitations
Day 28 – Unit summary
Further reading
Index