Basics of Game Design

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Basics of Game Design is for anyone wanting to become a professional game designer. Focusing on creating the game mechanics for data-driven games, it covers role-playing, real-time strategy, first-person shooter, simulation, and other games. Written by a 25-year veteran of the game industry, the guide offers detailed explanations of how to design t

Author(s): Michael E. Moore
Publisher: A K PETERS
Year: 2016

Language: English
Pages: 400

Contents
Preface
Acknowledgments
PART I: INTRODUCTION
Chapter 1. Making Games
Chapter 2. Game Play and Game Mechanics
Chapter 3. Math and Logic in Games
Part II: INSIDE GAME MECHANICS
Chapter 4. On Movement
Chapter 5. On Combat
Chapter 6. On Characters and Monsters
Chapter 7. On Items
Chapter 8. On Magicks and Technologies
Chapter 9. On Puzzles in Games
Part III: IMPLEMENTING THE DESIGN
Chapter 10. Storytelling in Games
Chapter 11. Designing Playfields
Chapter 12. Interface Design
A Conversation with Chris Taylor
Credits
About the Author
Back cover