Autodesk Flame User Guide

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Author(s): The Technical Writing Team

Language: English
City: Montreal

flame 9 user's guide
Contents
Introduction
Summary
Welcome to flame
Using This Guide
Notation Conventions
flame Documentation
Accessing Online Help
Accessing PDF Documentation
Loading Sample Setups
Contacting Discreet Technical Support
What’s New
Summary
What’s New in flame 9.0
Online Help
Action
Background 3D Camera Tracking
Divide
Importing Photoshop Documents into Action
Using Proxies in Action
Animation
Better Access to the Channel Editor and Its Views
Improvements to the Channel Editor
More Control in the Track Editor View
Archiving
Archiving Clips with Clip History
Remaining Space Displayed in HTML OTOC
Batch Processing
Custom Node Bins
Node Group Display
Schematic Notes
Outputting Nodes
Clip History
Clip Library Tools
Accessing burn
Publish Tool
Writing Media to a Framestore
Colour Warper
Improved Control of Adjustment Curves
The Desktop
Clip Information Display
Search Tools
Desktop Preferences
Ignore Scan Format
Volume Statistics
Distort
Spline-Based Method to Create Warps and Morphs
Schematic for Distort Module
Parameters to Refine Effects Created in Distort
Integration of Distort Module into Batch
Film Clip Management
Processing Clips Using 3D LUTs
Improvements to the LUT Editor
Garbage Masks
Improvements to Drawing Garbage Masks
New Motion Blur for Garbage Masks
Importing and Exporting Media Files
Soft Importing Media
Importing Adobe Photoshop Files
Monitor Calibration
Improved Control in LUT Editor
Playing and Viewing Clips
3D LUTs in the Player and Image Window
Processing and Formatting Commands
Changes to the Format Menu
Soft Import and Publish Overview
Utilities
cmtool
dlfsdump -fs
iminfo
movread
publishTool
StonifiseTool
Project Workflow
Summary
How to Use This Chapter
Creating a Project and User
Projects
User
Acquiring Media and Resources
Formatting and Organizing Media
Pre-Processing and Effects
Editing
Compositing
Animating Effects
Batch Processing
Outputting the Result
Archiving the Project
Compatibility
Summary
About Compatibility
Upgrade Compatibility
Upgrade Compatibility-Projects
Upgrade Compatibility-Clip Libraries
Upgrade Compatibility-Archives
Upgrade Compatibility-Users
Backward Compatibility
Backward Compatibility-Projects
Backward Compatibility-Archives
Backward Compatibility-Setups
Editing and Effects Compatibility
Sharing Projects
Sharing Clip Libraries
Sharing Clips
Sharing Setups
Linux/IRIX Compatibility
combustion Compatibility
Loading combustion Setups into Editing and Effects Products
Loading Editing and Effects Setups into combustion
3ds max Compatibility
Starting flame
Summary
Starting flame
Start-up Options
Exiting flame
Initialising the Tablet
Killing Processes
Killing All flame-Related Processes
Killing Processes Individually
Managing Projects and Users
Summary
About Projects and Users
Projects
Users
Selecting a Project and User on Start-up
Creating a Project
Setting a Project’s Home Directory
Setting the Default Resolution
Setting Proxy Management Options
Setting the Graphics Processing Bit Depth
Selecting the Project Configuration Template
Modifying a Project
Deleting a Project
Managing Proxies
Proxy Playback
Proxy Processing
Regenerating Proxies
Extracting Proxies
Auto-Connecting Clip Libraries Belonging to Other Projects
Creating and Loading a User and Sharing User Preferences
Creating a User
Saving and Loading Module Preferences
Modifying a User
Deleting a User
Loading Different Projects and Users during a Work Session
Loading a Different Project
Loading a Different User
The Desktop
Summary
About the Desktop
Desktop Layout
Desktop Files
Using the Pen
Buttons
Boxes
Fields
Colour Pots
The Message Bar
Cursors
Selecting Clips to Apply a Desktop Command
Selecting Clips to Load Them into a Module
Working with Clips on the Desktop
Clip Information
Collapsing and Expanding Clips
Scrubbing a Clip
Scrubbing a Reel
Going to a Frame in a Clip
Locking and Unlocking Reels
Locking Clips to Prevent Changes
Naming Clips, Reels, and Desktops
Naming Clips
Naming Reels
Naming Desktops
Moving, Copying, and Deleting Clips on the Desktop
Moving Clips
Copying Clips
Deleting Clips
Deleting Desktops
Undoing and Redoing Operations
Calculating Values for Numeric Fields
Calculating Numbers
Calculating Timecode
Picking Colours
Picking Colours by Setting Colour Model Channel Values
Sampling Colours in a Clip
Selecting a Colour from the Colour Pots
Mixing Colours Using the Colour Palette
Searching the Desktop
Searching for Clips from the Desktop
Searching the Desktop for Matching Frames
Navigating the Filesystem
Browsing Files
Setting Browser Display Options
Selecting and Loading Files
Setting Desktop Preferences
Summary
Accessing the Preferences Menu
Desktop Preferences
Changing User Interface Settings
Setting the Keyboard On or Off
Enabling Soft Edits
Enabling Soft Cuts
Setting the Audio Option for Gestural Editing
Determining the Calculator Placement
Displaying Numeric Indicators
Displaying Clip Information on the Desktop
Displaying Frame Number or Timecode in Modules
Setting Gestural Editing Options
Adjusting the Proxy Transparency
Scan Format Management Options
Proxy Aspect Display Options
Default Interpolation/Extrapolation Mode Options
Setting the AutoSave Timing
Step Offset
Desk Cache
Changing the Number of Reels on the Desktop
Changing the Orientation and Direction of Reels
Clip History
Clear Undo Buffer
Undo Levels
Pointer Preferences
Menu Library
Saving and Removing a Custom Menu Setup
Loading a Custom Menu Setup
Volume Statistics
Playing and Viewing Clips
Summary
About Playing and Viewing Clips
The Player
The Image Window
Playing Clips in the Player
Controlling Playback in the Player
Monitoring the Current Location
Changing the Player’s Zoom and Pan Settings
Monitoring Clips with Audio
Setting Player Display Options
Setting Playback Resolution and Mode
Displaying the Full-Screen Player
Setting the Playback Range
Playing Clips from Memory
Changing the Playback Frame Rate
Changing Playback Scan Mode Options
Setting Audio and Video Playback Sync
Applying 3D LUTs to Clips in the Player
Viewing Clips in Modules
Controlling Playback in the Image Window
Zooming and Panning the Image Window
Switching Clip Views
Accessing the Player from Modules
Setting Image Window Display Options
Working with Grids and Guides
Displaying the Reference Area
Applying 3D LUTs to Clips in the Image Window
Monitoring RGB Channels Independently
Monitoring Full Frames and Dominant Fields
Displaying Multiple Views
Managing Hot Keys
Summary
About the Hot Key Editor
Map-to-Button and Functional Hot Keys
Hot Key Domains
Keystroke Conventions
Determining a Button’s Current Hot Key
Hot Key Errors
Accessing the Hot Key Editor
Hot Key Catalogues
Editing Hot Keys
Editing Local Hot Keys
Editing Global and Shared Hot Keys
Creating New Local Hot Keys
Managing Hot Keys
JLCooper MCS-3800
Fader and Knobs
JLCooper Controls
Saving Setups and Preferences
Summary
About Setups and Preferences
Setups
Preferences
Accessing Directories
Saving, Loading, and Deleting Items
Deleting Multiple Items
Remaining in the File Browser
Setting the Default Preferences
Soft Import and Publish Overview
Summary
About the Soft Import and Publish Workflow
Configuring Shared Storage
Reading and Writing to the Shared Storage
Soft Importing Clips
Accessing the Soft Import Tools
Writing Soft Imported Media to the Framestore
Accessing the Stonifise Tool
Publishing Clips to the Shared Storage
Accessing the Publish Tool
Archiving and Restoring Soft Imported Media
Clip Libraries
Summary
About Clip Libraries
Creating Clip Libraries
Opening Clip Libraries
Saving to Clip Libraries
Shortcut for Saving Reels and Desktops
Viewing Entries in Clip Libraries
Scrolling a Clip Library
Changing the View Mode
Sorting Entries in Titles and Proxies Mode
Expanding and Collapsing Entries in Titles and Proxies Mode
Listing Clip Information
Selecting Entries
Selection Order
Searching for Clips
Organizing Clips
Adding Library Reels and Desktop Entries
Moving Entries
Copying Entries
Renaming Entries
Deleting Entries from a Clip Library
Deleting Clip Libraries
Loading Clips to the Desktop
Clearing Desktop Reels Before Loading Clips
Loading and Resizing Clips
Accessing and Loading Local and Remote Clip Libraries
Network Library Structure
Network Library Entries
Selecting Clip Libraries in Local or Remote Projects
Disabling Auto-Connect from Outside the Application
Loading Clip Libraries from Other Projects
Clip Library Tools
Summary
About Clip Library Tools
Accessing the Tools Menu
Removing Timecode Conflicts and Changing Frame Code Mode
Consolidating Clips
Changing the Scan Mode of a Clip
Compacting Clips
Recovering Clips from the Framestore
Rendering and Unrendering Clips and Proxies
Unlinking Media from Clips in Discreet Editing Products
Reformatting Clips
Handling Clips with Processed Effects
Reformatting Unlinked Clips for Recapture
Reformatting Examples
Recapturing Media
Recapturing Media from a VTR
Reloading Imported Files
Loading Image Files into Video-Based Sources
Saving the Tape List or the EDL
Relinking Media to Clips
Publish Tool
Types of Publishing
Publishing Options
Writing Media to the Framestore
Clip Input and Output
Summary
About Clip Input and Output
Specifying the Devices You Are Using
Accessing the Input Clip and Output Clip Menus
Accessing the Input Clip Menu
Accessing the Output Clip Menu
Inputting Clips from a VTR
Playing and Jogging the VTR
Capturing Clips Individually
Setting the In- and Out-Timecodes for Input
Capturing Multiple Clips
Capturing Single Frames
Naming the Tape and Clip
Outputting Clips to a VTR
Outputting Clips Individually
Outputting Clips with Letterbox Formatting
Setting the In- and Out-Timecodes for Output
Selecting Channels for Output
Outputting a Reel
Outputting Clips in Assemble Mode
Adjusting Audio when Outputting Clips
Inputting Clips from a VCR, Camera, or Camcorder
Outputting Clips to a VCR
Inputting and Outputting YUV Material with a VTR
Inputting and Outputting Clips with Different Resolutions
HD Board 1080 Line Video Timings (Octane2 and Tezro)
Inputting and Outputting HD Clips with the DM2 or DM3 Board
Hardware Configuration
Generating Proxies for HD Material
Inputting HD Material
Outputting HD Clips
Inputting and Outputting from and to Data Tapes
Cancelling a Tape Load or Save Operation
Using Another Tape Device
Inputting Clips Using a Spirit DataCine (Tezro)
Setting Engineering Menu Options
Accessing the Engineering Menu
Engineering Menu Options for the DM2 or DM3
Capturing More than Two Hours of Video (Octane2)
Troubleshooting
Importing EDLs
Summary
About EDLs
Supported EDL Formats
Events, Edits, and Entries
Accessing the EDL Menu
Creating New EDLs
Importing EDLs
Importing EDLs at Non-Native Frame Rates
Converting EDLs
Removing 2:3 Pulldown
Fixing Match Frame Errors
Loading File-based EDLs
Loading ALE Files
Editing EDLs
Options for Editing EDLs
Editing a Tape Name
Changing Audio Patching
Editing Tracks
Editing Transitions
Editing Timecodes
Editing and Creating Timewarps
Ripple Record
Auto-Edit Mode
Editing Events
Adding, Deleting and Hiding Comments
Adding and Deleting Titles
Editing Colour Source Events
Undo List
Sorting an EDL
Viewing the Tape List
Slipping Tape List Timecode
Closing EDLs
Reopening EDLs
Saving EDLs and Tape Lists
Auto-Capturing an EDL
Preparing to Auto-Capture an EDL
Auto-Capturing an EDL
Marking Events for Recapture
BRoll Detection
Selecting and Unselecting Events
Capturing Handles
Skipping Clips
Remaining Capture Time
Displaying the VTR Status
Setting Up the Auto-Capture Session
Auto Ejecting Tapes
Automatically Starting a Capture Session
Importing Files Using an EDL
Assembling EDLs
Setting Up Assembly Options
Assembling a Single EDL
Viewing Captured and Assembled Material
Searching EDLs
Specifying EDL Preferences
Exporting EDLs
Summary
About Generating and Outputting EDLs
Accessing the Export EDL Menu
Generating EDLs
Selecting Tracks to Include in the EDL
Setting EDL Save Options
Outputting EDLs
Setting Output Options
Importing and Exporting OMFi Files
Summary
About OMFi Files
Importing a Clip from an OMF File
Changing the Position or Size of the Image
Exporting a Clip as an OMF File
Exporting Part of an Image
Avid Video Resolutions
JPEG Compression
Importing and Exporting Media Files
Summary
About Importing and Exporting Media Files
Supported File Formats and File Extensions
Supported Graphic File Formats
Supported Video File Formats
Supported Audio File Formats
Importing Media Files
Importing and Soft Importing Graphics Files
Importing Video Files
Image Import and Soft Import Options
Importing Audio Files
Exporting Media Files
Exporting Images Files
Exporting Video Files
Exporting RGBA Files
Export Options
Exporting Audio Files
Importing, Soft Importing, and Exporting in the Background
Removing Media Files
Archiving
Summary
About Archiving
Archiving and Restoring with Multiple Resolution Projects
Archiving Audio
Defining Archive Devices in the init.cfg File
Accessing the Archive Menu
Archive Table of Contents
Estimating Archive Size
Creating an Archive
Creating a VTR Tape Archive
Creating a Tape Archive
Creating an HDCAM Archive (HD Configurations Only)
Creating a File Archive
General Tips when Creating Archives
Opening an Archive
Opening Multiple Tape Archives
Saving to an Archive
Archiving Entries from a Clip Library
Archiving All Projects and Imported Libraries
Archiving Entries from the Desktop
Archiving Clips with the Same Name
Appending Entries to an Existing Archive
Loading Entries from an Archive
MaxLibrarySize Token
Clearing when Loading
Loading Entries into a Clip Library
Deleting Entries from an Archive
Closing an Archive
Recovering an Archive
Using a TOC to View an Archive
Using an ASCII TOC to View an Archive
Using an HTML TOC to View an Archive
Deleting Tables of Contents
Archiving Setups
Setting Preferences When Restoring Pre-flame 9.0 Archives
Organizing Archives
Troubleshooting
Utilities
Summary
About Utilities
Disk Testing Utility
Command Line Utilities
Volume Integrity Check
How It Works
Forcing a Volume Integrity Check
Finding and Deleting Invalid Frames
Disk Testing Utility
Getting Started with the Command Line Utilities
Determining the Utilities Version
Gaining Access to the Remote Machine
Command Line Parameters
Clip Directory Pathname
Clip Name Format
File Template
cmtool
Example
cmtool Options
dlfsdump -fs
Syntax
Example
dlfsdump -fs Options
list_framestore
Syntax
Example
to_framestore and from_framestore
to_framestore
from_framestore
Syntax
Example
to_framestore and from_framestore Options
Using 12-Bit Clips
Restrictions
imcopy
Syntax:
Example
imcopy Options
Supported Formats (-f option)
iminfo
Syntax:
Example
movcopy
Syntax:
Example
movcopy Options
movread
Syntax:
Example
movread Options
fcof
Syntax
Example
fcof Options
publishTool
Syntax:
Example
publishTool Options
stonifiseTool
Syntax:
Example
stonifiseTool Options
vstat
Syntax
Example
vstat Options
vic
Syntax:
Example
vic Options
Mixed Resolution Workflow
Summary
About Clip Formats
Creating a Project
Determining the Project’s Delivery Formats
Determining the Project’s Source Formats
Selecting a Default Resolution Based on Format Information
Working with Video Material
Setting Video I/O Timing on Start-up
Working with EDLs
Converting EDLs
Capturing EDLs That Differ from the Project’s Default Resolution
Assembling EDLs That Differ from the Project’s Default Resolution
Managing Video Clips in your Project
Working with Film Material
Resizing
Mastering Multiple Formats
Displaying Clip Information
Changing Clip Timecode
Archiving Mixed Resolution Projects
Video Field Management
Summary
About Interlaced Video
Accessing the Video Menu
Managing Field Dominance
Changing the Scan Mode of a Project
Reversing the Field Dominance
Changing the Scan Mode Metadata Tag of a Clip
Deinterlacing and Interlacing Clips
Deinterlacing Clips
Interlacing Clips
Merging Fields
24p Multi-Master Editing
Summary
About 24p Multi-Master Editing
Pulldown
24p Multi-Master Editing Tools
Creating a 24p Multi-Master Editing Project
Capturing Film-Based Material Transferred to 60i Video
Capturing 60i Material with 2:3 Pulldown Removal
Capturing Clips with EDLs
Capturing Material from Tapes with Inconsistent 2:3 Pulldown
Removing and Inserting Pulldown on the Desktop
Monitoring Dual Timecodes and 2:3 Pulldown
Outputting 24p Results
Outputting a 24p Master with 2:3 Pulldown Insertion
Outputting an HD 24p Master to NTSC
Outputting a 24p Master to a 24 fps Video Standard
Outputting a 24p Master to a 25 fps Video Standard
Exporting a 24p Master for Web-Based Delivery
Exporting EDLs
Film Clip Management
Summary
About Film Clip Management
Working with Standard LUTs
Working with 3D LUTs
General Workflow for Standard and 3D LUTs
Workflow for Custom Standard LUTS
Working with Film Grain
Using LUTs Created Outside flame
Using Standard LUTs Created Outside flame
Using 3D LUTs Created Outside flame
Applying a LUT on Import or Export
Accessing the LUT Editor
Accessing the LUT Editor in Batch
Viewing Clips in the LUT Editor
Viewing Clips in the Import Image Menu’s LUT Editor
Viewing Clips in the LUT Editor in Batch
Processing Clips with 3D LUTs
Defining a Basic LUT Type
Editing Standard LUTs
Modifying Reference White and Reference Black Values
Modifying Highlights and Shadows
Modifying the Gamma of the Conversion Curve
Modifying the Gamma of the Incoming Film Negative
Adjusting the Softclip Values
Editing the LUT Conversion Curve
Comparing Colour Values Using Colour Patches
Saving and Loading LUT Editor Setups
Saving LUT Editor Setups
Loading LUT Editor Setups
Exporting LUTs
Managing Film Grain
Removing Grain from a Clip
Accessing the DeGrain Menu
Removing Grain
Adding Grain to a Clip
Accessing the ReGrain Menu
Adding Grain
Matching Grain between Clips
Accessing the ReGrain Menu for Grain Matching
Analysing the Grain in the Back Clip
Modifying the Results of the Analysis
Adjusting the Grain Size
Adding Grain with a Matte
Using the Crop Box
Saving and Loading Grain Management Setups
Monitor Calibration
Summary
About Monitor Calibration
Monitor Calibration Workflow
Using 3D LUTs
Adjusting the Black Level and Picture Settings
Calibrating a Monitor Automatically with a Colourimeter
Configuring a Colourimeter for Use with flame
Calibrating a Monitor Automatically
Measuring Colours
Setting Monitor and System Gamma
Determining Monitor Gamma
Setting the System Gamma
Using FilmVis
Applying a FilmVis Monitor LUT
Modifying Printer Lights
Creating a Custom FilmVis LUT
Creating Monitor LUTs
Creating a Monitor LUT Using the LUT Editor
Importing the Monitor LUT
Adjusting Monitor LUTs
Loading a Reference Image
Viewing Monitor Calibration Curves
Saving and Loading Monitor Calibration Setups
Outputting Film Clips to Video
Resize
Summary
About Resize
Accessing Resize Settings and the Resize Module
Resizing on Import or in a Clip Library
Resizing in the Resize Module
Resizing in Batch
Resizing from an Import Node
Resizing from a Clip
Resizing from a Resize Node
Resizing from an Output Node
Resizing from an Export Node
Changing Views in the Resize Module and in Batch
Resize Settings
Crop Box Settings
Destination Settings
Resizing from Source Using the Crop Box
Resizing to Destination Using the Crop Box
Animating Resize Settings
Saving and Loading Resize Setups
Getting Dynamic Feedback in Result View
Processing Clip Handles When Working with Soft Clips
Resetting All Resize Settings to Default Values
Changing the Appearance of the Crop Box
Changing the Colour of the Padding
Editing Overview
Summary
About Editing in flame
About Editing on the Desktop
About Editing on the EditReel
About Editing in the Batch Timeline
Editing Operations Table
Basic Editing Concepts
Soft Edits
Source Clip
Target Clip and Record Clip
Timecodes on Soft Clips
Editing on the Desktop and EditReel
Summary
About Editing on the Desktop and the EditReel
Editing Multiple-Resolution Clips
Editing on the Desktop
Accessing the Editing Menu
Cancelling a Command Mode
Gestural Editing on the Desktop
Editing Video and Audio Simultaneously
Cutting Clips
Cutting Dissolves and Timewarps
Cutting Clips with Audio Tracks
Cutting Clips Gesturally
Cutting Audio Gesturally
Splicing Clips
Splicing Clips with Audio
Splicing Clips Gesturally
Inserting Frames and Clips
Inserting Frames
Inserting Clips
Inserting Clips with Audio
Inserting Clips Gesturally
Replacing Frames and Clips
Replacing Frames
Replacing Clips
Gestural Splice, Insert, and Replace Edits
Matching Soft Clips with Their Source Clips
Repeating Frames in a Clip
Reversing Frame Order in a Clip
Swapping Shots
Swapping Shots with Audio
Consolidating Clips
Committing Soft Clips
Force Rendering Clips
Force Rendering a Range of Frames
Force Rendering a Single Dissolve or Timewarp
Force Rendering Entire Soft Clips
Editing on the EditReel
Accessing the EditReel
Selecting a Timeline View
Editing Video and Audio on the EditReel
Rendering Video in the EditReel
Rendering Audio in the EditReel
Virtual Sources on the EditReel
Playing Audio in the EditReel
Undoing Operations
EditReel Preferences
The Batch Timeline
Summary
About the Batch Timeline
Timeline Editing Operations
Suggested Batch Timeline Workflows
Accessing the Timeline
Setting the Record and Source Clip
The Timeline Menu
Working with Tracks
Changing the Current Track
Selecting and Unselecting Tracks
Locking and Unlocking Tracks
Resizing Tracks
Adding and Deleting Audio Tracks
Reassigning Audio Channels
Muting Audio Tracks
Navigating the Timeline
Zooming the Timeline
Framing a Selected Element
Scrolling the Timeline
Scrubbing the Positioner
Frame Stepping the Timeline
Playing or Jogging the Timeline
Navigating between Elements
Navigating to a Timecode or Frame
Navigating between the Source and Record Clip
Setting and Using Cue Marks and Segment Marks
Displaying Element Information
Viewing Information on Individual Elements
Viewing Information on an Entire Track
Setting Timeline Preferences
Setting the Display of Timecodes or Frame Numbers
Snapping to Frames or Sub-Frames
Setting Match Options
Controlling the Frame Numbering of Extracted Material
Setting Grid Lines
Setting the Autoscroll Speed
Saving Timelines
Backup Soft Clips
Rendering, Committing, and Consolidating Timelines
Rendering Timeline Effects
Committing Elements
Consolidating Segments
Editing Basics
Selecting Elements in the Timeline
Setting Ripple Mode
Setting In and Out Points
Matching Elements with Their Source Clip
Maintaining Sync between Elements
Using Virtual Sources in the Timeline
Editing Techniques
Gestural Editing and Editing with Hot Keys
Copying Clips
Moving Clips to the Timeline
Copying and Moving Subclips
Inserting and Overwriting Entire Clips
Splicing Clips
Extracting and Lifting Elements from a Track
Creating a Cut
Performing Four-Point Edits
Performing Three-Point Edits
Replacing Segments
Removing Elements from the Timeline
Adding Effects to Batch Timeline Segments
Copying Effects between Segments
Deleting Effects from Segments
Dissolves
Summary
About Dissolves
Creating and Modifying Dissolves on the Desktop
Accessing the Dissolve Menu
Dissolve Menu Options
Dissolving between Two Clips
Crossfading between Two Clips
Creating a Fade-in or Fade-out
Creating Complex Dissolves with the Dissolve Editor
Mixing Source Clips
Creating Dissolves and Splices on the EditReel
Converting Dissolves and Splices on the EditReel
Modifying Dissolves on the EditReel
Creating and Modifying Dissolves in the Batch Timeline
Creating a Dissolve on Multiple Tracks
Fading to Black or Fading from Black
Creating Audio Fades and Crossfades
Accessing the Dissolve Editor
Dissolve Preferences
Removing Dissolves
Copying and Pasting Dissolves
Rendering Dissolves
Trimming Shots
Summary
About Trimming
Types of Trim Operations
Effects of Trim Operations
Trimming, Sliding, and Slipping Shots on the EditReel
Trimming and Slipping Shots
Sliding Shots and Transitions
Trimming Shots with Audio
Trimming, Slipping, and Sliding Elements in the Batch Timeline
Trimming Examples in This Section
Head, Tail, and Offset Information
Using the Trim Cursors
Locking Segments While Trimming
Linking Transitions and Cuts
Keyboard Trimming
Trimming Segments Gesturally
Trimming Dissolves
Trimming Audio Tracks
Sliding a Segment
Sliding a Splice or Transition
Slipping a Segment
Trim Cursor Review
Timewarps
Summary
About Timewarps
Creating Timewarps on the Desktop
Aborting Timewarps and Unrendered Frames
Modifying Timewarps with the Timewarp Editor
Modifying Timewarps with the EditReel
Creating and Modifying Timewarps in the Batch Timeline
Constant and Variable Timewarps
Explicit and Implicit Timewarps
Editing a Constant Timewarp
Converting a Clip to a Standard Frame Rate
Resetting a Timewarp
Removing a Timewarp
Copying a Timewarp to Another Segment
Editing Timewarps with the Timewarp Editor
Strobing a Clip
Timewarp Preferences
Audio
Summary
About Audio
Supported Audio Formats
Working with the AudioDesk
Audio Signal Path
Accessing the AudioDesk
Playing Clips with Audio
Linking Audio to a Video Clip
Importing Audio Files
Exporting Audio Files
Recording Audio
Record and Playback Options
Adjusting EQ
Resetting EQ Values
Bypassing EQ Values
Scrubbing Audio in the AudioDesk
Using Default Pan and Assignation Settings
Working with Waveforms
Timewarping Audio
Converting Audio between Different Video Standards
Copying and Patching Audio
Mixing Down Audio
Scrubbing in Modules
Working with Audio in Batch
Monitoring and Scrubbing Audio in Batch
Editing Audio in the Timeline
The Audio Menu
Scrubbing Audio in the Timeline
Viewing Audio Waveforms
Muting Audio
Adjusting Segment Gain in the Timeline
Applying an Audio Timewarp to a Segment
Discreet Native Audio Preferences
Accessing the Audio Preferences Menu
Audio Preference Settings
Setting Audio Preferences for Audio I/O
Discreet Audio Preferences
Player Audio Delays
Monitor Sync Box
Setting Audio Delay
Input Source
Input Clocks
Audio Rate Box
Sampling Rate
Audiostore Status
Waveform Preferences
Audio Network Support
Animation
Summary
About Animation
Accessing the Channel Editor
Accessing Channel Views from Viewports
Creating Animations
Setting Keyframes Automatically
Setting Keyframes Manually
Setting Interpolation
Setting Extrapolation
Displaying Channels
Viewing Channels in a Table
Expanding and Collapsing Channels
Showing and Hiding Channels
Showing Specific Channel Tangents
Selecting Channels Automatically
Saving and Loading Filter Preferences
Framing Channels
Defining a Selection Set
Panning and Zooming Channels
Colouring Channels and Folders
Editing Keyframes
Copying and Pasting Channels or Keyframes
Adding Keyframes
Deleting Keyframes
Moving Keyframes
Snapping Keyframes between Frames
Selecting Multiple Keyframes and Channels
Changing the Timing of an Animation
Changing Keyframe Values Proportionally
Changing the Timing or Values of Keyframes
Offsetting Channels
Simplifying the Number of Keyframes
Breaking Keyframe Tangent Handles
Resetting a Tangent Handle
Modifying the Shape of an Animation Curve
Swapping Animation Curves
Flipping Channels and Keyframes
Removing Jitter from an Animation Curve
Applying an Average
Controlling the Speed of Objects
Creating a Motion Path
Modifying Motion Path Speed
Moving a Vertex on a Motion Path
Working with Motion Path Tangent Handles
Creating Animation Sequences Across Nodes in Batch
Synchronizing Animations
Linking Animation to Several Branches
Animation Controls Reference
Chn Ctrls Controls
Filter Controls
User Controls
Expressions
Summary
About Expressions
Expression Content
Vectors
Functions
Keywords and Constants
Simplified Expressions
Working with Expressions in the Channel Editor
Linking Channels
Copying Nodes with Expressions
Cascading Expressions
Operator Reference
Arithmetic Operators
Comparison Operators
Operator Precedence
Function Reference
Animation Functions
Slip Functions
Simple Mathematical Functions
Random Number Functions
Rounding Functions
Trigonometric Functions
Vector Functions
Logarithmic Functions
Defining Your Own Functions
The Functions File
Defining a Function
Comments
Sample Function Definitions
Sample Expression Setups
Animated Text
Spinning Dagger
Dagger, Apple and Cherry
Dampened Pendulum
Batch Overview
Summary
About Batch
Batch Concepts
Batch Workflow
Accessing the Batch Menu
Viewing the Batch Schematic
Clip Information
Visual Cues
Viewing the Batch Schematic Work Area
Batch Schematic Notes
Multiple Viewports
Accessing Modules from Batch
Working in Action
Creating Animations with the Batch Universal Editor
Setting Batch Preferences
Batch Processing
Summary
Assembling a Process Tree
Adding Clips to the Schematic
Modifying Clips in Batch
Adding Nodes to the Schematic
Connecting Clips and Nodes
Working with Multiple Connections
Manipulating Nodes
Selecting Nodes
Moving Nodes
Copying Nodes
Deleting Nodes
Bypassing Nodes
Grouping Nodes
Loading a Node’s Setup
Undoing and Redoing Operations
Previewing Results
Viewing Nodes in Context
Working with Audio Contexts
Caching Frames
Sampling LUTs
Outputting and Exporting Batch Results
Using the Queue Manager
Importing and Exporting LUTs
Using Scripts
Executing Batch from the Command Prompt
Batch: Node Reference
Summary
About Batch Nodes
Accessing a Node’s Menu
2D Histogram Node
Action Node
Indirect Action Layers
Direct Action Layers
Auto Matte Node
Colour Correct Node
Colour Curves
Coloured Frame Node
Colour Warper Node
Combine Node
Deal Node
Degrain and Regrain Nodes
DeInterlace and Interlace Nodes
Difference Matte Node
Distort Node
Edge Node
Export Node
Field Merge Node
Filter Node
Film Compress and Film Expand Nodes
Flip Node
GMask Node
Import Node
Keyer Node
Library Node
Logic Op Node
Luminance Key Node
LUT Editor Node
Master Keyer Node
Matte Curves Node
Modular Keyer Node
Monochrome Node
MUX Node
Negative Node
Notes Node
Optics Node
Output Node
Resizing Your Output
Adding a Timecode to Your Output
Paint Node
Posterize Node
Quick Composite Node
Reels Node
Resize Node
Render-Only Nodes
RGB Blur Node
Spark Node
Clip History
Summary
About Clip History
Enabling Clip History
Modifying a Clip in its Last Module
Viewing Effect Information for Clips with History
Modifying Clip History in Batch
Naming Nodes
Modifying a Clip in Batch
Modifying a Segment Effect in the Batch Timeline
Managing Clips with Clip History
Managing Sources and Intermediates
Searching for Clips with History
Deleting Sources and Intermediates
Committing a Clip with History
Saving and Archiving Clips with Clip History
Processing and Formatting Commands
Summary
Accessing the Processing Menu
Simulating the Motion Blur of a Moving Object
Examples of Averaging Source Clips
Creating Compound Images
Flipping Images
Using Logical Operations
Generating a Difference Matte
Using the Auto Matte Command
Creating a Monochrome Clip
Creating a Negative Clip
Modifying the Luma and Chroma of a Clip
Creating Coloured Frames
Accessing the Format Menu
Burning in Timecode
Using Separate and Combine
Combining RGB Channels in a Clip
Separating RGB Channels in a Clip
Dealing and Interleaving Clips
Dealing Clips
Interleaving Clips
Colour Corrector
Summary
About Colour Correcting
Accessing the Colour Corrector
Accessing the Colour Corrector from Other Modules
Hiding the Colour Corrector Menu
Viewing Clips
Changing Colour Corrector Settings
Inverting the Matte
Dynamic Updating
Changing the Background Brightness
Creating a Crop Box
Viewing Reference Clips
Resetting Colour Corrections
Saving Colour Correction Setups and Preferences
Colour Sampling
Colour Sampling and Processing Order
Matching Colours
Colour Correcting from the Basics Menu
Colour Correcting Shadows, Midtones, and Highlights
Adjusting the Hue
Adjusting the Saturation
Adjusting the Contrast
Rewiring the RGB Channels
Adjusting the Gamma
Adjusting the Gain and Offset
Suppressing Colours
Adjusting the Colour Balance
Adjusting the Colour Range
Increasing Image Contrast
Reducing Image Contrast
Defining Luma Ranges
Remapping Colour Values
Colour Curves
Animating a Colour Correction
Processing Colour Changes
Colour Warper
Summary
About the Colour Warper
Colour Clamping
Accessing the Colour Warper
Setting Up Your Work Environment
Multiple Viewports
Reference Clips
Viewing Colour Information with a Vectorscope
Viewing Luma Information with the 2D Luma Histogram
Colour Correcting All or Part of an Image
Cropping the Colour Correction Area
Inverting the Matte
Interactively Updating Colour Information
Resetting Colour Corrections
Resetting and Clearing Values
Saving Colour Correction Setups and Preferences
Using Undo and Redo
Sampling Clips in the Image Window
Selecting Colour Ranges for Colour Correction
Generating Mattes
Clearing and Deleting Mattes and Colour Corrections
Correcting Colour Imbalances
Setting Black and White Levels
Removing Unwanted Colour
Improving Contrast
Adjusting Shadows and Highlights to Improve Contrast
Increasing Saturation
Improving Contrast Using Gamma
Matching Colours in Clips
Matching Specific Colours
Matching Shadows, Highlights, or Overall Saturation
Performing Hue Shifts
Creating Colour Casts
Readjusting Colour After a Colour Correction
Removing Colour Spill
Creating Subsetups
Storing and Retrieving Subsetups
Naming Subsetups
Replacing Subsetups
Comparing Subsetups
Saving and Loading Subsetups
Filters
Summary
About Filters
Accessing the Filter Menu
Applying a Filter to a Clip
Filter Library
Customizing Filters
Using Matrix Filter Elements
Using Procedural Filters
Saving Custom Filters
Keyer
Summary
About the Keyer
Accessing the Keyer
Creating and Refining a Key
Generating Mattes
Removing Colour Spill
Blending Front and Back Clips
Removing Grain
Removing Unwanted Greys
Creating a Key by Extracting a Single Colour
Extracting a Primary Colour
Extracting a Custom Colour
Creating a Key by Extracting a Range of Colours
Selecting a Colour Model
Trying Out Different Colour Models
Setting the Softness Range
Setting the Tolerance Range
Plotting Colour Values When Adjusting Tolerance or Softness
Creating a Key by Setting the Luminance
Adjusting the Luminance of the Key
Setting the Range of Luminance Values
Remapping Black and White
Boosting the Key’s Luminance Using Gain and Lift
Using the Luminance Curves
Refining the Key
Modifying the Edges of the Key
Blurring Grainy Clips
Inverting the Matte
Suppressing Colour Spill
Blending the Front and Back Clip
Colour Correcting the Key
Colour Correcting the Result Clip
Colour Correcting the Front Clip
Animating Your Key
Motion Update
Additional Keying Techniques
Viewing a Key with a Solid Colour Background
Cropping the Key Area
Resetting Keys
Processing Clips
Processing Options
Modular Keyer
Summary
About the Modular Keyer
Accessing the Modular Keyer
Setting Up the Processing Pipeline
Modular Keyer Menu
About Nodes
Working with Nodes
Adding Clips to the Pipeline
Playing Clips
Setting a Context Point
Comparing Colours on Different Images
Panning the Schematic
Cropping the Key Area
Backing Up the Key Setup
Saving the Key Setup
Using Nodes
2D Histogram Node
RGB Blur Node
Matte Curves Node
Colour Curves Node
Colour Correct Node
Colour Warper Node
Difference Matte Node
Edge Node
Degrain and Regrain Nodes
Logic Op Node
Luminance Key Node
LUT Editor Node
Monochrome Node
Negative Node
Result Node
Blend Nodes
CBlend Node
MBlend Node
Adding a Matte to a Blend Node
Blending the Front and Back Images of a Layer
Using Several Layers in a Blend Node
Bypassing Pipes
Animation in the Modular Keyer
Nodes Placement Table
3D Keyer
Summary
About the 3D Keyer
3D Keying Workflow
Accessing the 3D Keyer
Creating a Precise Key
Using the RGB Viewer
Setting the Tolerance
Setting the Softness
Removing Noise from Softened Areas
Using YUV Softness
Removing Grey Areas in the Key
Mastering the RGB Viewer
Moving, Rotating, and Zooming in on the RGB Viewer
Setting the Display of the RGB Viewer
Changing the Display of Key Elements
Displaying Plotted Points and Regions
Selecting Key Elements in the RGB Viewer
Controlling Elements with the Directional Arrow
Plotting Colour Values
Translating, Scaling, and Rotating Key Elements
Reshaping the Convex Hull
Animating Key Elements
Animating the Range of Key Elements
Animating the Patch Parameters
Resetting a Channel
More Keying Techniques
Techniques for Adjusting Softness
Adjusting Transparencies with Patches
Setting 3D Keyer Preferences
Auto Key
Regen
Garbage Masks
Summary
About Garbage Masks
Accessing the Garbage Mask Menu
Accessing Garbage Masks from the Keyer
Accessing Garbage Masks from the Modular Keyer and Batch
Setting Drawing Options
Creating Garbage Masks
Drawing a Mask
Adjusting the Number of Vertices with Lasso Fit
Viewing Nodes in the Schematic
Setting Mask Options
Transforming the Mask
Working with Tangents and Vertices
Animating Garbage Masks
Using the Shape Channel
Using Spline Keyframing
Animating Masks with the Stabilizer
Applying Motion Blur to Garbage Masks
Rendering Garbage Masks in Interlaced Mode
Using Region of Interest
Pulling Keys with Softness, Advanced Gradients, and the Tracer
Applying Softness Using Softness Fields
Apply Softness using Advanced Gradient and Pickers
Setting Mask Viewing Options
Applying Softness Using the Tracer
Animating a Tracer Mask
Tracking with the Tracer
Troubleshooting the Tracer
Loading Garbage Masks
Working with Garbage Mask Setups
Preset Garbage Mask Setups
Importing and Exporting Raw Setup Files
Compositor and Optics
Summary
About the Compositor and Optics
Compositing
Accessing the Compositor
Setting Preferences
Cropping the Front Clip
Controlling the Camera in the Scene
Setting Front Clip Attributes
Creating Motion Paths
Tracking Clips
Colour Correcting Clips
Animating a Composite
Processing Your Clips
Quick Compositing
Creating Glow Effects Using Optics
Animating Glow Effects
Saving, Loading, and Removing Setups
Tracking and Stabilizing
Summary
About Tracking and Stabilizing
Tracking Workflow
Accessing the Stabilizer from the Desktop and from Action
How the Stabilizer Works
Positioning Trackers
Choosing a Reference Point
Selecting a Tracker
Positioning the Reference Box
Resizing the Reference and Tracker Boxes
Resetting Trackers
Tracking
Tracking from the Compositor
One-Point and Two-Point Tracking
Four-Point Tracking
Tips for Working with Several Trackers
Stabilizing
Stabilizing with Plain Stabilization
Removing Jitter
Smoothing Motion
Correcting Errors
Updating the Reference Point
Resetting the Tracker
Adjusting the Tracker Box
Tracking Difficult Shots
Positioning the Tracker Box Manually
Locking Keyframes
Changing the Reference Point
Tweaking the Tolerance Value
Analysing Backward
Tracking Manually
Analysing One Frame at a Time
Editing the Tracker Channels on the Image
Tracking a Colour-Corrected Copy of the Clip
Setting Options
Tracking Options
User Interface Options
Rendering Options
Importing and Exporting Data
Copying Shift Channels
Distort
Summary
About Distort
Warping in the Distort Module
Morphing in the Distort Module
Mesh-Based Warps and Morphs
Accessing the Distort Menu
Using Distort’s Views and Clip Display
Changing Views
Displaying Clips
Toggling between Inputs
Creating Splines
Drawing Splines
Linking and Unlinking Splines
Editing Splines
Transforming Splines
Using Distort’s Schematic
Node Types
Adding Nodes
Naming Nodes
Modifying Nodes
Animating and Tracking Splines
Animating Splines
Loading a Clip into the Stabilizer
Blending Clips
Interpolating Features
Refining Distortions
Working with Correspondence Points
Adjusting Resolution
Adjusting Distortion Granularity and Limiting Region
Warping Example
Morphing Example
Using Distort in Batch
Creating a Distortion to Feed into an Action Layer
Saving and Loading Distort Setups
Warper
Summary
About the Warper
Accessing the Warper
Setting Up the Clips
Activating Clips
Creating Meshes
Defining a Mesh
Adding Patches
Modifying a Mesh
Moving Control Points, Edges, and Tangent Handles
Selecting Multiple Control Points
Translating, Scaling, and Rotating the Mesh
Subdividing a Patch
Adding a Vertex
Using the Freehand Mesh Tool
Warping with the Magnet Tool
Modifying the Meshes for Live-Action Clips
Loading a Clip into the Stabilizer
Copying and Pasting Meshes for a Live-Action Clip
Copying and Pasting Meshes for a Still Clip
Warping
Defining the Source Mesh
Defining the Destination Mesh
Warping a Still Clip
Warping a Region of a Clip
Morphing
Defining the Front Source Mesh
Defining the Back Source Mesh
Using Source Interpolation
Setting Keyframes Manually
Morphing between Two Still Clips
Morphing between Two Live-Action Clips
Setup Options
Customizing Mesh Colours
Saving Setups
Processing Options
Text
Summary
About Text
Text Workflow
Accessing the Text Module
Processing Text
Processing Text Clips
Processing Considerations
Saving and Loading Files
Adding Text to Clips
Creating a Layer
Entering Text
Word Processing Hot Keys
Creating Text Effects
Modifying Layer and Character Properties
Copying and Pasting Character Channels
Grouping Text Layers
Loading Logos
Tabulating Text
Spell Checking
Creating Text Rolls and Text Crawls
Creating a Text Crawl
Animating Text
Animating Paragraph Channels
Animating Text on a Motion Path
Defining Styles
Saving and Loading Styles
Applying Existing Styles
Changing Fonts
Pasting Text from an External Source
Adding Fonts
Entering Non-Latin Text
sparks
Summary
About sparks
Loading sparks on the Desktop
Replacing sparks
Using sparks on the Desktop
Audio sparks
Loading and Using Audio sparks Plug-Ins
Changing VST Values during Playback
Creating VST Programs
Tuning Options
Audio sparks Settings
Developing sparks
Action Basics
Summary
About Action
Action Concepts
Basic Action Workflow
Accessing the Action Module
Accessing Modules through Action
Accessing Action through Batch
Manipulating an Object’s Axis
Action Views
Accessing the Axis Menu
Selecting an Axis
Moving and Rotating Axes in the Scene
Changing the Plane
Layer Views and Context View
Using Proxies in Action
Working with Proxy Resolutions
Using a Grid
Setup and Processing Options
Accessing the Render Options Menu
Saving, Loading, and Importing Setups
Resetting Values
Setting the Scale for Axes and the Camera
Smoothing with Anti-Aliasing and Softness
Defining a Render Resolution
Action: Layers and Surfaces
Summary
About Layers and Surfaces
Layers Workflow
Accessing the Layers Menu
Viewing the Layers List
Adding Layers
Viewing Layers
Modifying Layers
Changing a Layer’s Clips
Locking the Front or Back Clip
Blurring a Clip
Cropping a Clip
Adding Softness to a Crop
Eliminating Unwanted Black in Areas of Layer Transparency
Slipping a Layer
Deleting Layers
Processing a Matte
Accessing the Colour Corrector and the Keyer from Action
Accessing the Modular Keyer from Action
Adding Surfaces
Applying Layers to Surfaces
Modifying Surfaces
Accessing the Surface Menu
Changing Surface Transparency
Surface Blending Modes
Offsetting a Surface
Filtering
Editing Tracker Offsets
Changing the Shape of a Surface
Resetting the Surface Shape
Reshaping Using the Channel Editor
Reordering Surfaces
Accessing the Priority Editor
Changing the Drawing Order
Grouping Layers
Analyse, Z-Sort, and the Z-Buffer
Creating Keyframes Using the Priority Editor
Importing Photoshop Files into Action
Using the Schematic
Node Types
Adding Objects
Selecting Objects
Naming Objects
Modifying Objects
Creating Branches
Collapsing Branches
Removing Branches
Animating with the Channel Editor
Advanced Techniques
Creating a Matte Source
Transforming the Front Clip
Replacing the Front or Matte Clip
Adding Blur
Replacing Clips with Other Effects
Parenting and Redrawing Source Nodes
Applying Effects with Source Nodes
Action: Camera
Summary
About the Camera
Camera Workflow
Accessing the Camera Menu
Adding a Camera
Switching Cameras
Working with the Frustum
Importing and Exporting Cameras
FBX Cameras
3ds max Cameras
Setting Camera Views
Camera and Orthographic Views
Modifying the Camera
Panning the Camera
Orbiting the Point of Interest
Zooming In and Out
Applying Motion Blur
Working with Motion Blur
Blurring a Single Object
Creating Custom Motion Blurs
Blurring with Source Nodes
Applying Fog to the Scene
Action: Light and Shadows
Summary
About Lights and Shadows
Lights Workflow
Accessing the Light Menu
Adding a Light Source
Selecting a Light Source
Importing Lights
Applying Selective Lighting
Excluding Surfaces from a Light Source
Modifying Surface Lighting
Adjusting Specular Highlights
Applying Ambient and Diffuse Lighting
Converting to Wireframe
Flipping a Surface’s Normals
Adding Shadows
Adjusting Shadow Softness
Adjusting Shadow Colour and Transparency
Moving a Shadow
Changing the Layer Used for the Shadow
Using Shadow Mix
Action: 3D Geometry
Summary
About 3D Geometry
3D Geometry Workflow
Importing 3D Models
Importing the FBX Format
Creating 3D Text
Creating Bevelled Text
Editing 3D Text Properties
Animating 3D Text
Separating Text
Working with 3D Geometry
Creating a Specular Highlight on a Model
Adjusting Normals
Subdividing a Model
Adding Textures
Replacing a Texture on a Model
Applying Texture Mapping
Converting to Wireframe
Projecting Textures
Adding a Displacement Map
Using a Different Layer for the Displacement Source
Warping a Surface
Accessing the Extended Bicubic Menu
Subdividing an Extended Bicubic
Deforming Models and Surfaces
Adding a Deformation Mesh
Modifying a Deformation Mesh
Animating a Deformation Mesh
Transforming Multiple Points
Setting the Magnet Polarity
Transforming Points
Transforming Unselectable Points
Action: 3D Camera Tracking
Summary
About 3D Camera Tracking
Tracking Points in the Stabilizer
Basic 3D Tracking
Advanced 3D Tracking
Defining Coordinates
Defining Axes
3D Auto-Tracker
Defining Relations between Track Points
Setting Camera Properties
Defining the General Camera
Setting the Focal Length
Setting Camera Distortion
Analysing 3D Tracks
Action: The Particle System
Summary
About Action’s Particle System
Particles Workflow
Generators
Manipulators
Bouncers
Generating Particles
Using a Light Source
Using a Surface
Using a 3D Object
Customizing the Particle Stream
Setting Stream Properties
Setting Particle Properties
Setting Particle Rendering Properties
Setting Channel Editor Properties
Using Custom Particles
Applying Textures to Particles
Manipulating Particles
Setting Manipulator Properties
Applying Transformations
Simulating Gravity
Creating a Vortex Effect
Using an AccPoint Manipulator
Using an AccLine Manipulator
Using an AccPlane Manipulator
Forming a Particle Path
Using a Function as a Manipulator
Bouncing Particles
Bouncing Particles Off an Image
Bouncing Particles Off a Bouncer
Exploding Objects and Surfaces
Exploding Objects
Exploding Surfaces
Combining Particle Streams
Particles Generating Another Particle Stream
Particles Bouncing into Another Particle Stream
Sample Particle Setups
Paint: Basics
Summary
About Paint
Loading Clips into Paint
Using the Mouse
Displaying a Reference Image
Using Grids and Guides
Grid Controls
Resetting the Grid and Guides
Selecting Colours
Using the Current Colour
Using the Colour Palette
Previewing an Animation
Painting on Full-Resolution Film Images
Saving and Restoring the Image
Exiting Paint
Painting on the Canvas
Summary
About Canvas Mode
Selecting a Brush
Using the Large Canvas
Rolling the Image
Painting with Geometry
Painting Lines
Painting Rectangles
Painting Circles
Painting Triangles
Setting Brush Attributes and Modes
Summary
About Brush Attributes and Modes
Brush Attributes
Brush Opacity
Brush Size
Brush Rate
Brush Pressure
Brush Jitter
Brush Direction
Brush Roll
Brush Attribute Modes
Using Reference Images
Direction of the Brush
Pressure Exerted on the Pen
Preferences Affecting Brushes
Using Filters and Special Effects Media
Summary
Applying Filters
Using Special Effects Media
Blurring the Image
Cloning the Image
Dragging the Image
Using the Impressionist Medium
Revealing a Reference Image
Using the Recursive Clone Medium
Smearing the Image
Using the Stamp Medium
Warping the Image
Washing and Shading the Image
Using Wipe, Fill, and AutoPaint
Summary
Wiping an Image
Wiping Using a Colour
Wiping Using Special Effects Media and Filters
Using the Wipe Command in Graphics
Filling an Image
Defining the Range for the Fill
Selecting Colour Channels
Adjusting the Softness
Filling a Region with a Colour
Filling a Region with an Image
Filling a Boundary
Using AutoPaint
Wiping the Canvas in AutoPaint
Applying Random Strokes
Recording Brush Strokes
Tracking with AutoPaint
Playing Recorded Brush Strokes
Using Mattes in Paint
Summary
About Mattes
Using Mattes with Cutouts
Viewing Mattes
Changing the Matte Colour
Changing the Matte Display Transparency
Inverting the Matte Clip
Creating or Modifying Mattes
Painting on the Matte and Image
Resetting the Matte
Creating a Gradient Matte
Creating High-Contrast Mattes
Using Graphics in Paint
Summary
Accessing the Graphics Menu
Creating Graphics
Auto Edit After Add
Using the Object Tools
Drawing a Line
Drawing a Rectangle
Drawing a Triangle
Drawing an Ellipse
Drawing a Circle
Drawing a Polygon
Drawing a Fill Object
Drawing a Text Object
Selecting Objects
Using the Selected Field
Selecting More than One Object
Deselecting Objects
Selecting All Objects
Editing Objects
Copying Objects
Deleting Objects
Hiding Objects
Changing the Order of Overlapping Objects
Setting the Object Resolution and Display
Wireframe Display Options
Increasing Editing Speed
Hiding the Object Vertices
Displaying Anamorphic Geometry
Anti-Aliasing for Objects
Setting the Object Attribute
Changing the Object’s Appearance
Setting Brush Attributes and Modes
Using Filters and Special Effects Media with Graphics
Changing the Object Gradient
Changing the Size or Position of an Object
Using the Transformation Box
Using the Transformation Controls
Changing the Shape of an Object
Adding and Deleting Vertices on a Polygon or Line
Editing a Bezier Curve
Converting Graphics to AutoPaint Strokes
Animating Graphics
Animation Parameters
Shape Animation
Gradient Animation
Processing the Animation
Saving and Restoring Objects
The Store and Recall Commands
Tacking Down Objects
Tack Modes
Tacking Down Selected Objects
Cutting and Pasting in Paint
Summary
Accessing the Cut/Paste Menu
Creating a Cutout
Keep Cut On
Using the Cutout Commands
The FrameCut Command
The RectCut Command
The PolyCut Command
The GeoCut Command
Increasing Editing Speed
The Graphic Regen Button
Texture Cut/Paste and Use Texture Button
Pasting Cutouts
The Emboss Option
The Extrude Option
The Blend Options
The Shadow Option
Colour Correcting Cutouts
Animating Cutouts
Loading and Saving Cutouts
Preserving Paint Cutouts
Paint: Setups
Summary
About Paint Setups
Saving Setups
Cropping a Setup
Loading Setups
Deleting Setups
Creating and Saving Brush Setups
Copying Brush Setups
Creating a Custom Brush
Changing the Brush Profile
Changing the Curve
Drawing and Updating a Brush Shape
Selecting an Area of the Image
Updating an Existing Brush
Customizing the Pressure Profile
Using Colour Correction Setups
Installing Fonts
Summary
Using New Fonts
Converting Nonstandard Fonts
Installing Fonts
Installing TrueType Fonts
Installing CID Fonts
Entering Asian and Non-Latin Text
Glossary
List of Terms
Index