Autodesk 3ds Max 2016 - Modeling and Shading Essentials

This document was uploaded by one of our users. The uploader already confirmed that they had the permission to publish it. If you are author/publisher or own the copyright of this documents, please report to us by using this DMCA report form.

Simply click on the Download Book button.

Yes, Book downloads on Ebookily are 100% Free.

Sometimes the book is free on Amazon As well, so go ahead and hit "Search on Amazon"

1 edition. — CreateSpace Independent Publishing Platform, 2015. — 466 р.
The Autodesk 3ds Max 2016 - Modeling and Shading Essentials offers a hands-on exercises based strategy for all those digital artists [no experience required] who have just started working on the 3ds Max and interested in learning modeling, shading, and texturing in 3ds Max. This brilliant guide takes you step-by-step through the whole process of modeling, shading, and texturing. All tools, features, and concepts are discussed in detail.
In this book, the author has covered polygon and spline modeling techniques, modeling processes using Ribbon, material editors, Autodesk Materials, standard materials/maps, and mental ray’s Arch & Design material. A better understanding of materials and maps gives you ability to add realism to your artwork. The concepts you will learn using this book will immensely help you in creating realistic looking models.
What You Will Learn?
Navigating the workspace
Customizing the interface and understanding various UI components
Working with the file management commands
Understanding workspaces
Understanding the enhanced menu system
Using the navigational gizmos
Polygon modeling techniques
Modeling and painting processes using the Ribbon
Spline modeling techniques
Effecting use of modifiers
Working with the useful but less talked about tools
Efficiently use Compact and Slate material editors
Create shading networks using material editors
Quickly apply shading to models using the Autodesk Materials
Create variety of shading models using mental ray’s Arch & Design material
Learn the mental ray’s features such as Global Illumination, Final Gather, and Caustics
Work with UVs using UV Editor
What you need?
To complete the examples and hands-on exercises in this book, you need v2016 of Autodesk 3ds Max. To know more about 3ds Max, visit the following links:
http://www.autodesk.com/products/3ds-max/overview
If you are an educator or student, you can access free Autodesk software from the Autodesk Education Community. The Autodesk Education Community is an online resource with more than five million members that lets educators and students to download free Autodesk software. In addition, you can connect with millions of other digital artists to know about latest and greatest in the CG industry.
What are the main features of the book?
Content written using 3ds Max 2016 in an easy to understand language
43 Hands-on exercises to hone your skills
Detailed coverage of tools and features
Additional tips, guidance, and advice are provided
Important terms are in bold face so that you never miss them
Support for technical aspect of the book
Free textures, background design, and 3ds max files available for download from the accompanying website
How This Book Is Structured?
This book is divided into following units:
Unit M1 - Introduction to 3ds Max - I
Unit M2 - Introduction to 3ds Max - II
Unit M3 - Working with Geometric Primitives and Architectural Objects
Unit M4 - Working with Polygons
Unit M5 - Graphite Modeling Tools
Unit M6 - Working with Shapes
Unit M7 - Modifiers
Unit MH1- Hands-on Exercises [Modeling]
Unit S1 - Material Editors
Unit S2 - Standard Materials and Maps
Unit S3 - Mental Ray and Autodesk Materials
Unit SH1 - Hands-on Exercises [Shading - I]
Unit SH2 - Hands-on Exercises [Shading - II]
Unit SH3 - Hands-on Exercises [Shading - III]

Author(s): O'Connor Raavi.

Language: English
Commentary: 1811867
Tags: Библиотека;Компьютерная литература;Autodesk 3ds Max / Maya