Archaeogaming: An Introduction to Archaeology in and of Video Games

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A general introduction to archeogaming describing the intersection of archaeology and video games and applying archaeological method and theory into understanding game-spaces.

“[T]he author’s clarity of style makes it accessible to all readers, with or without an archaeological background. Moreover, his personal anecdotes and gameplay experiences with different game titles, from which his ideas often develop, make it very enjoyable reading.”―Antiquity

Video games exemplify contemporary material objects, resources, and spaces that people use to define their culture. Video games also serve as archaeological sites in the traditional sense as a place, in which evidence of past activity is preserved and has been, or may be, investigated using the discipline of archaeology, and which represents a part of the archaeological record.

From the introduction:
Archaeogaming, broadly defined, is the archaeology both in and of digital games…  As will be described in the following chapters, digital games are archaeological sites,  landscapes, and artifacts, and the game-spaces held within those media can also be understood archaeologically as digital built environments containing their own material culture… Archaeogaming does not limit its study to those video games that are set in the past or that are treated as “historical games,” nor does it focus solely on the exploration and analysis of ruins or of other built environments that appear in the world of the game. Any video game―from Pac-Man to Super Meat Boy―can be studied archaeologically.

Author(s): Andrew Reinhard
Publisher: Berghahn Books
Year: 2018

Language: English
Pages: 236
City: New York

00 front Reinhard.indd
00 intro Reinhard.indd
01 chap Reinhard.indd
02 chap Reinhard.indd
03 chap Reinhard.indd
04 chap Reinhard.indd
05 concl Reinhard.indd
06 app Reinhard.indd
07 gloss Reinhard.indd
08 works Reinhard.indd
09 games Reinhard.indd
10 index Reinhard.indd