Advanced Topics in Multimedia Research

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InTech, 2012. — 114 p.
Multimedia as we know it has gained tremendous importance over the last decade. It spans quite a few areas of computer science involving programming, algorithms, communication technology, various media of communications and so on. It has raised the quality of communication by adding more than one media of communication such as audio, video, text, graphics and animation. Its importance in terms of medical science, engineering, entertainment, education, distance learning, and to all aspects of life, cannot be overstated. This book provides an up-to-date accounts of various research and developments taking place in this field of study,
In first chapter, we talk about communication network issues. Since a major concern of multimedia is quick and efficient flow of multimedia materials like audio and video, this chapter sets the scene. Network-on-Chip (NoC), which is considered as a global communication vehicle, is discussed. NetCal is a mathematical framework to derive worst-case bounds on maximum latency and backlog. With these two models, the delay and backlog buffer bounds can be calculated.
The next chapter discusses the problems of imparting distance learning through multimedia in developing countries. We suggest mobile technology as a viable and affordable media through which distance learning could be efficiently imparted to billions of people. We also present some examples of achievements in this field, such as the mobile use of telephone, photography, audio, video, internet, eBook, animations and so on, that could deliver effective distance education in developing countries. The chapters go on to discuss the ubiquitous computing platform that should be designed for quality control of multimedia and data context through the Internet, as the standard of signals can be weaker based on geographical locations.
Next, image inpainting for Thangka images of Tibet is considered. Thangka images bear valuable cultural heritage of the region. A new method is proposed for damaged image inpainting of Thangka images; combining the shape of damaged patches and type of neighborhood patches according to the current algorithm characteristics of image inpainting, automaticaly implementing damaged regions. The chapter deals with the need of semantic-based Thangka image retrieval to establish an artifact annotation Thangka image database in a more object-oriented world. Thangka image annotation will be a heavy task with different classification, different content, and a picture with a lot of objects.
The next chapter discusses a web-based co-operative learning project between the Massachusetts Institute of Technology (MIT) in the USA and the Universidad Politécnica de Valencia (UPV) in Spain, which has been underway since 2000. Its aim is to put technological students in Valencia (Spain) and technological students in Boston (USA) in contact by means of a jointly developed interactive website. This website is an open platform that allows the registered students to interact with each other; building a technological social networking not only by using text-based messages (including a built-in chat facility), but also by uploading and downloading multimedia files, i.e. videos and graphics created by the students themselves. The content of the website is updated in real time and is fully developed and controlled by the participating students themselves, so as to reflect their interests, views and other cultural and social components.
The next chapter describes a mobile application for Android that has shown how a GPS-based social network can help people communicate between each other and display a map with information about important topics like road condition (traffic, checkpoints, car accidents, road work), Facebook events, Facebook Friends’ position and any other event that can happen on a road. The main failure of current navigation applications is that traffic information is provided by sensors on the road, but users must pay to access them or must check them on a free website. The proposed application allows the user to have all the information he needs right on his mobile device and, according to Mobile Web 2.0 philosophy, the information is provided by the other social network users; a user can report an event that will be shown on other users’ maps. This application can help reduce traffic jams and pollution. The application can ask the user for a traffic condition, if the user’s speed is particularly slow and can notify the user of new events around him. According to privacy agreement the user can customize every aspect of the application, including notifications, requests, events visualization on his map and his own visualization on other users’ map.
Efficient Flow of Multimedia Information Traffic
A Self-Similar Traffic Model for Network-on-Chip Performance Analysis Using Network Calculus
Ubiquitous Control Framework for Delivering Perceptual Satisfaction of Multimedia Traffic
Social Networking Using Multimedia
Mobile Application GPS-Based
Social Networking and Science Research: The MIT-UPV and Metal 2.0 Cases
Multimedia Image Retrieval
Research Outline and Progress of Digital Protection on Thangka
Distance Learning Through Multimedia
Multimedia Technology and Distance Learning Using Mobile Technology in Developing Countries

Author(s): Deb S. (Ed.)

Language: English
Commentary: 769309
Tags: Информатика и вычислительная техника;Обработка медиа-данных