OpenGL入门学习(二)

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本课讲述了点、直线和多边形的概念,以及如何使用OpenGL来描述点,并使用点来描述几何图形。 大家可以发挥自己的想象,画出各种几何图形,当然,也可以用GL_LINE_STRIP把很多位置相近的点连接起来,构成函数图象。如果有兴趣,也可以去找一些图象比较美观的函数,自己动手,用OpenGL把它画出来

Language: Chinese